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 Post subject: Illicid
PostPosted: Wed Apr 04, 2007 03:58 
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Joined: Wed Apr 04, 2007 03:27
Posts: 14
Location: Canada
Race: Illicid
Alignment: Evil

Main Overview:
Illicid's are more concerned with unlimited knowledge and power as opposed to wealth. Illicids are floating (levitating) humanoids with 6 tentacles inplace of arms legs or even a chest (think octopus with mind powers). Illicid's are very weak physically but make up for it with their mental capabilities. Illicid's are natural spell casters. This combined with their telekinetic links makes them poor warriors but excellent spell casters. ***

Bonuses and Penalties:
Inreased Corruption by 25%

Increased Magic ability, spell duration by 25%

Military:
Code:
Name           Att.  Def.  Ret  Trn  Cas  Mages  Spies  Price
Mind Slave        0     3   12   12  100%     0      0 
Apprentice        6     0   12   12  100%   0.5      750g 50m
Mage              6     6   12   12  100%     1      0  50g 100m
Librarian        12    12   12   12  100%   1.5      0  5000g 250m
Deep             30     0   12   12   75%     5      0  24000g 1000m
Thought
Brain             0    30   12   12   75%     5      0  24000g 1000m

Labourer    150g

All units are trained directly from Peasents.
1% of units killed by Apprentice, Mage, Librarian, Deep Thought, and Brain are actually hypnotized and join your army as Mind Slaves.
Slaves produce 3 magic dust each


Spells
Feed Back - WAR ONLY, INSTANT - Destroy 50% of an enemy's magic dust.***Mind Control, WAR ONLY, INSTANT - 2% of the enemy's troops are converted to mindslaves.***

Building Differences:
Plantation (Farm)
Cave (Home) Mountain
Lumber Camp (Sawmill)
Alchemist (Alchemy)
Slave Camp (Slave Pit)
Library (New) Mountain Increase the amount of magic dust produced. % increase = land use % max 10% ***


Please give me any suggestions you have especially balancing and help with the over view. This is my first idea for a new race and only my second day of playing Elveron but I like it already. Looking forward to hearing what you have to say. I think i need extra help with things that have *** beside them.

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viewtopic.php?p=144798#144798 my race idea


Last edited by ricetogo on Fri Apr 06, 2007 03:26, edited 9 times in total.

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 Post subject:
PostPosted: Wed Apr 04, 2007 06:45 
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Joined: Sun Oct 01, 2006 15:52
Posts: 3032
Location: ...in a purple jellybean.
Even if you don't train anything form workers, I think you still need them.

Make that 100% sure.

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I want the public schools to leave my children alone. No condoms, no heterosexual ed. Under the guise of sex ed, public schools are trying to instill un-Catholic views into our children. The public schools, and the gay lobby, want access to MY CHILDREN.


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 Post subject:
PostPosted: Wed Apr 04, 2007 18:43 
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Joined: Thu Mar 01, 2007 04:11
Posts: 188
Location: In front of my computer
All your prices are way too cheap.


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 Post subject:
PostPosted: Wed Apr 04, 2007 21:01 
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Joined: Wed Apr 04, 2007 03:27
Posts: 14
Location: Canada
Is Wraith right with prices being too cheap? What do you guys think better prices would be?

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viewtopic.php?p=144798#144798 my race idea


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 Post subject:
PostPosted: Wed Apr 04, 2007 21:05 
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Joined: Sat May 06, 2006 13:47
Posts: 514
Location: Behind you
Every race needs to have 6 units and a worker.


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 Post subject:
PostPosted: Wed Apr 04, 2007 22:38 
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Joined: Fri Jul 28, 2006 02:03
Posts: 1066
yes all the units are very under priced.


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 Post subject:
PostPosted: Wed Apr 04, 2007 23:36 
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Joined: Wed Apr 04, 2007 03:27
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Location: Canada
Please dont just tell me under priced. Tell me what you think a good price is because you know more than I do.

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viewtopic.php?p=144798#144798 my race idea


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 Post subject:
PostPosted: Thu Apr 05, 2007 00:41 
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Location: ...in a purple jellybean.
Currently, the average price for each OP/DP point is 130-160g for specs(the weaker units) and 250-270g for elites(the stronger units), but as the units get stronger, add a little bit to the price for space efficiency. Each mage/spy points is worth about 1000g.

Also your bonus' and penalties need to be clearer. Say specific percentages so we know how much the prices are going to be effected. Say if that's a heavy corruption increase, then all the units will be slightly cheaper, unless that magic dust production increase is fairly good.

Also, try and fix up the coding a bit. Didn't that slave have 2/2?

And just for reference: 10 Diamonds / 100 Food / 115 Lumber / 50 Magic Dust / 110 Ore = 60 Gold

And for the worker unit, you'll have to remove one of your units. Workers are a booster to your econ for every race. Most races workers produce 3.5 gold each. Since your race has quite high magic dust costs may I suggest a worker that produces magic dust?

And remove the extra mage points from the Apprentice, Mage and librarian. It just makes them overpriced and the race will never get off the ground. Look at the shinobis and how their spy power is spread and maybe do something similar.

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I want the public schools to leave my children alone. No condoms, no heterosexual ed. Under the guise of sex ed, public schools are trying to instill un-Catholic views into our children. The public schools, and the gay lobby, want access to MY CHILDREN.


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 Post subject:
PostPosted: Thu Apr 05, 2007 00:52 
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Joined: Fri Mar 04, 2005 14:58
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Location: where am i... wow... pretty colors
unfortunately, not much of this matters as it is clearly stated that each race must have 6 units and a worker... with some races, and probably the closest to an exception there is, there are multiple workers... but normally they have offense, and/or spy power, or some other stat that makes them still considered at least close to being a real unit.


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 Post subject:
PostPosted: Thu Apr 05, 2007 00:54 
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Location: ...in a purple jellybean.
Are you saying all of that was useless?

I doubt it.

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I want the public schools to leave my children alone. No condoms, no heterosexual ed. Under the guise of sex ed, public schools are trying to instill un-Catholic views into our children. The public schools, and the gay lobby, want access to MY CHILDREN.


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 Post subject:
PostPosted: Thu Apr 05, 2007 00:54 
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Joined: Fri Mar 04, 2005 14:58
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Location: where am i... wow... pretty colors
p.s. control would be darn near impossible to code.


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 Post subject:
PostPosted: Thu Apr 05, 2007 00:55 
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Location: Canada
ok i will change up control cause even with my 1 highschool credit in programming ur right when i think that would be hard. I made my slaves workers now

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 Post subject:
PostPosted: Thu Apr 05, 2007 01:55 
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Joined: Thu May 20, 2004 02:35
Posts: 4060
Location: Wrapping Roy Orbison in clingfilm. Yes, I know he's dead. So what?
Squeoo wrote:
unfortunately, not much of this matters as it is clearly stated that each race must have 6 units and a worker..


According to whom? All races require seven units. The seventh unit is traditionally a worker, but that isn't, to my knowledge, a necessity.

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 Post subject:
PostPosted: Thu Apr 05, 2007 01:57 
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Location: Wrapping Roy Orbison in clingfilm. Yes, I know he's dead. So what?
However, the max train time is 12 hours. Zip has specifically stated that in a thread or two.

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 Post subject:
PostPosted: Thu Apr 05, 2007 01:58 
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Joined: Wed Apr 04, 2007 03:27
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Location: Canada
Oh thanks Interpid i had forgotten that :oops: but i changed it thanks for pointing it out

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Last edited by ricetogo on Thu Apr 05, 2007 02:00, edited 1 time in total.

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