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 Post subject: Immortals
PostPosted: Tue Mar 27, 2007 23:09 
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Joined: Tue Mar 27, 2007 23:08
Posts: 60
Race: Immortals
Alignment: Evil

Main Overview:
A race Feared long ago before they suddenly vanished without a trace. Why they return could only be because they live to fight, they live their lives hoping to meat their demise. Many say they were destroyed but no one knows.

Bonuses and Penalties:
15% less casualties
no iron mines


Military:
Code:
Name           Att.  Def.  Ret  Trn  Cas  Mages  Spies  Price
tyrant            5     1   10    9   95%               500g
watcher           1     5   11    9  100%               400g
death            12     5   12   12   90%               2500g 50d
stalker
night             7    12             90%               2500g
rider
shadow            1     2   10    9   85%            1  700g
stalker
shade                            10           2         900g 100m
                                                       

night riders Attack and defense are reversed at night
all units trained from peasants
100% death stalkers retrained as tyrants after death
100% night riders retrained as watchers after death

Spells
Rebirth - SELF, ONE-TIME - 25% tyrants converted to death stalkers after death 25% watchers converted to night riders after death

Building Differences:
Home Swamp
Diamond Mine Mountain
Iron Mine None
teleporter (Frost Temple)
Slave Pit Swamp
Prayer Stone (Hospital) Highland




this is my first attempt so pls go easy :P




LEttInG this One dIe :P with my RandOmly plAced CAPs :P having a different idea that may work a little better


Last edited by silverfaux on Wed Apr 25, 2007 01:34, edited 1 time in total.

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 Post subject:
PostPosted: Tue Mar 27, 2007 23:31 
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Joined: Fri Aug 18, 2006 03:49
Posts: 2044
Location: In my twisted land of nothingness.
Units are too cheap, and the name Immortals are not good.
Also, use of grammar would be nice, so that I can actually understand it, thus giving you a better judging. =P
All in all, the theme is somewhat okay, but it isn't getting int eh game in my opinion.

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tuco: i tell you what. post here your picture, info about your IQ, education and social status ~ job ~ income and i will tell you how your gf looks like ok?

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 Post subject:
PostPosted: Tue Mar 27, 2007 23:35 
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Joined: Tue Sep 21, 2004 17:58
Posts: 2933
Location: Pervading the thoughts of others...
But they're Feared with a randomly-capitalised "F", Sinyao, and you can't mess with that. :P

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"The GREEN button, Commander Boots! Press the GREEN button!"

Yesterday is dead,
Tomorrow's lurking in wait,
Today can only last so long.


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 Post subject:
PostPosted: Tue Mar 27, 2007 23:48 
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Joined: Fri Jul 28, 2006 02:03
Posts: 1066
you need a worker


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 Post subject:
PostPosted: Wed Mar 28, 2007 00:19 
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Joined: Fri Mar 04, 2005 14:58
Posts: 1073
Location: where am i... wow... pretty colors
when i heard immortal, i instantly assumed i'd read something that has a 0% cas. rate...

unfortunately, i was dissapointed.


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 Post subject:
PostPosted: Wed Mar 28, 2007 07:19 
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Joined: Tue Mar 27, 2007 23:08
Posts: 60
heh i can put it at 0% casualty rate if you want but i dont think that would be very fare... heh i figured it would be immortal for the reason that most of your units are turned into other units and like i said its my first attempt very good info tho guys thanks keep it up ill try an get some time in a couple days to reflect some changes ive got friend that passed away n most of my time is with his family and work right now so when i get more than a few minutes to read an attack ill change it up a bit an like i said thanks..... ((u can breathe now... sorry for no periods.... :P))


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 Post subject:
PostPosted: Wed Mar 28, 2007 09:50 
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Joined: Thu Mar 01, 2007 04:11
Posts: 188
Location: In front of my computer
The prices are way too cheap.


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