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 Post subject: Tutorials
PostPosted: Mon Apr 30, 2012 16:21 
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Joined: Fri Mar 12, 2004 01:04
Posts: 2140
Location: Sweden
I will soon launch in game tutorials and I want some help.

I've already made a simple basic tutorial which explain some of the views in the game.


I've not started with an explanation tutorial over the Train Military page. I'll post the different steps below just so that you can can a feeling of what it will be like. I will make the tutorials online later, for those with test status, but I need to pause the game an upload some of the changes so it will not be right now.

The tutorials are not finished yet and I need some help with content and what to point at.

As I wrote earlier, this is the Train Military page explanation tutorial.
Barbarian Race
Train Military Tutorial

Point at "First unit name"
This is the Legion unit, one of your basic weaker units.
Each unit is trained from either peasants, workers or some other unit.
This particular unit is trained from the Hunter unit.

Point at "First unit name"
The units also have different powers.
This unit have 4.0 in offense and 4.0 in defense.
The defensive value will be use if someone attacks you and the offensive if you are the attacker.
All information about your units can be found in the guide

Point at "Worker unit"
The last unit is the worker. It produces resources.

Point at Trained column
As you can see in this table each column hold information.
This column for instance tells you how many units of each type you have in your kingdom.

Point at Cost Per Unit column
All units have different costs. As an example the Longship unit cost 6,000 Lumber and it is trained from the Hunter unit.


I've stopped there. I want suggestions on what to point at and what to write.
I've made the tutorial dynamic so it will be easy to add different pointers and texts connected to the specific race. It's possible to tell the user to click on a link to get to a new page in game but it's not possible to tell the user to make an action like train x units of type y.


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 Post subject: Re: Tutorials
PostPosted: Wed May 09, 2012 23:41 
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Joined: Fri Mar 12, 2004 01:04
Posts: 2140
Location: Sweden
I need help with those tutorials. It's better that someone good in English writes them.


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 Post subject: Re: Tutorials
PostPosted: Wed May 16, 2012 20:45 
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Joined: Thu May 12, 2011 20:55
Posts: 123
Quote:
I've not started with an explanation tutorial over the Train Military page

How about you do the military tutorial on the military guide instead of train military page ?? it has much more info and easier to understand.

would something like this work ?

Point at "unit names" (encircles all unit names ??)
each species has 7 units, they can have attack , defense, mage strength, spy strength or at times some special features

Point at "hunter"
7th unit is known as the worker, all other units are trained from this unit. it also produces some gold

Point at "attack"
this value comes in use while attacking other kingdoms. lets see how to make a successful attack "link in the forums (there was a good thread I believe)"

Point at "defense"
this value comes in use when your kingdom is invaded by an enemy. it is advised to train enough of these units first in order to safeguard your kingdom

likewise for mage & spies ( here link to how to calculate safe defense and various spy and mage ops) , return times , casualties, train times (special train times for workers), price (secondary resource requirements), lastly can point to legion to sea reaver conversions.


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 Post subject: Re: Tutorials
PostPosted: Wed May 16, 2012 21:36 
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Joined: Thu May 12, 2011 20:55
Posts: 123
here Is how I would do it :

train mili page > a line about trained mili > mili in training > max trainable > train then "click on mili guide for detailed mili tutorial" or "goto next tutorial" (end the basic mili tutorial there)


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