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PostPosted: Tue Jan 03, 2012 05:14 
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I like the idea of Global Achievements providing a Global Bonus (bonus to all kingdoms). The person that won the global achievement, would get to choose which bonus everyone would get.

Personal bonuses for global achievements would be very hard to balance, and also boost/encourage runaways. I do not want to go that route.

Currently luck has a great impact on good/evil heroes. Although the alignments both have similar heroes, there is nothing dictating that when Kylian (+6% def) is released, that Dina must also be released. It's very possible that one alignment would get very strong heroes, while the other alignment gets very weak heroes. This suggestion fixes that problem.

--------------------------


Unique Hero List: Includes ALL unique heroes.
Unique Hero Pool: Includes only heroes that are: in kingdom service, in bazaar, or will be in bazaar when heroes are released (or rereleased).

All 12 unique race heroes would start in the hero pool.
Other heroes would be grouped in sets of 2 of opposite faith, and similar bonuses.

    Examples:
    Martin/Lord William
    Vandroiy/The Nameless One
    etc./etc.

Kingdoms that win a global achievement, would get to decide which pair of heroes to add into the hero pool. The pair of heroes selected would stay in the hero pool for the entire round. All heroes in the hero pool that are currently not in service, will be rereleased at start of the next day (the cap of 3 per faith would be removed, this also assumes that heroes have been released for the round).

Global Achievements
    Land
      1250 land
      2500 land
      3750 land
      5000 land
    Networth
      200k
      400k
      600k
      800k
    Exp
      2500
      5000
      7500
      10000
I changed land rankings to multiples of 1250. This is because it's possible to get 1k land from OOP land.

Late round, this would result in more heroes than currently. 6 heroes per alignment are race heroes. If we lower the base exp to 500 (of race heroes only), the problem of too many heroes would be less of a problem.

------------------------

Ruler hero level = Unique Hero Cap:
lv 1-4 = 1
lv 4-9 = 2
lv 10-14 = 3
lv 15-19 = 4
lv 20+ = 5

(random newbs would be able to bid on 1 hero, land players 2-3, expers 3-4)


Last edited by Fergy on Tue Jan 03, 2012 05:34, edited 2 times in total.

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PostPosted: Tue Jan 03, 2012 05:25 
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Saved for hero pairs and other possible global bonuses.


Race Heroes

Hero Pairs

Heroes not yet in pairs:


Last edited by Fergy on Tue Jan 03, 2012 20:54, edited 1 time in total.

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PostPosted: Tue Jan 03, 2012 05:31 
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Note: Global achievement winners only can select from hero pairs of the same faith.

There will be other bonuses to select from such as:
- Release Powerful Relics (The Golden Buttocks, Ring of Barin, Gauntlet of Might, etc.)


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PostPosted: Sun Jan 22, 2012 04:26 
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Can someone move this to the suggestion graveyard (forum)?


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PostPosted: Mon Jan 23, 2012 12:59 
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well i quite like the idea dude

i think its much better than giving someone thas "winning" another bonus/advantage

the are incontrol of the next hero to be put in - its good.

I also like the idea of being able to release a relic from another realm's control. Not huge impact but could be utilized well



i like the idea of 1250 land also otheriwse it might be a vamp winner (or the like) everytime at OOP

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PostPosted: Mon Jan 23, 2012 19:31 
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zxektok wrote:
I also like the idea of being able to release a relic from another realm's control. Not huge impact but could be utilized well


This isn't what I meant.

Relic Pool: List of all relics that are currently available to be taken (either in realm service or available to be taken from a monster).
Inactive relic list: List of all relics that are NOT currently available to be taken. These are typically the most powerful of the relics.

The number of relics in the relic pool would be reduced from what it is right now. A global achievement winner could add another relic to the relic pool (from the inactive relic list).


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PostPosted: Wed Jan 25, 2012 04:00 
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that works introducing the next relic, however with 4 man teams if u aint got an xp the crappy ones would be preferble if u are in the lead.


i like the relic interrupt

resets a relic back to starting value (hour of control 0)

dunno if that woulld be OP or not

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