Fergy wrote:
Changes:
[list][*]If quest party exp total falls below monster power, relic returns into possession of monsters
Maybe it is situational, but here's what our realm did this round:
Basically our realm's quest party is just a bunch of losers, 900+ plus power.
We had no chance of grabbing, say the Onyx Stone from monsters (1500 power), but we really want the relic.
So what happened is we wait till a realm grab control of it, then we Warred them and crippled them repeatedly till their quest party power sunk below <900.
Then we move in and took the relic. (=
The above-mentioned change will make this strategy impossible.
However, I do like the new interactive strategy that it offers.
Currently, to disrupt a realm control of a powerful relic, you can only send your quest party to steal it from them. So, what if your realm already have a relic? Then there would be nothing you would want to do, and the current state of the game would be that each competitive realm will have a relic to sit on since there is somewhat enough relic to go around.
The proposed change gives an additional option to disrupt a realm control of a relic other than just stealing. You could make them lose it. ;p
So i guess the question is whether to kill of a possible strategy to make a new strategy available to the playerbase.
-----------------------------------------------------------------------------------------
The second change may be good to encourage the XP and land community to interact more, since grabbing better relics require significant hero power instead of everyone just throwing in their heroes from the OOP grab (so compeititive realm composition may all require one Xper?). +1
_________________
Do help check out my new race creation, thanks!
The Swarm (Zerg/Tyranid like?)
viewtopic.php?f=18&t=17112