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 Post subject: Relics
PostPosted: Sun Sep 18, 2011 20:40 
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Guide wrote:
The Golden Buttocks [1500] Gold Income +2-8%. (+2%/day)
Ring of Barin [1500] Offense +1-7% (+2%/day)
The Iron Thong [1000] Reflect Ops +10-50% (+10%/day)
Gauntlet of Might [1500] Population +1-4% (+1%/day)
Engineer's Manual [2000] Troop Return - 1-3hr (-1/day)
The Alchemical Apparatus [2000] Kingdom Imps +2-10% (+2%/day)
Swords of the Sun and Moon [1500] Alternating alignment bonus +1-5% (+1?%/day)
Gem of the Soulless [2500] Reduced cas +5-25% (+5%/day)
Arkbeth's Amulet [1500] Reduced rezone cost -15-75% (+15%/day)
Inquisitors Hat [3000] Reduced corruption -2-10% (-2%/day)
Hero's Sword [2500] Exp Gain +10-50% (+10%/day)
The Onyx Table [1500] Resource return +5-15% (+5%/day)

Changes:
  • If quest party exp total falls below monster power, relic returns into possession of monsters
  • Increase monster power of the stronger relics (Buttocks, Gauntlet and Ring)

The first change prevents realms from holding relics with 0 hero power (like mine did with the amulet). This change would also make cripple more powerful (push other realm below the limit so they lose their relic). I would want the monster vs realm only happen on certain intervals (like 1/day when the relics increase in power or 4/day when rankings are updated).

The 2nd change would increase the competition for the lesser relics early game, allowing realms to upgrade to better relics as the game progresses. This would also lessen the significant bonus realms get for getting the Buttocks or Gauntlet early.


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 Post subject: Re: Relics
PostPosted: Sun Sep 18, 2011 21:03 
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+1


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 Post subject: Re: Relics
PostPosted: Sun Sep 18, 2011 21:30 
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+1


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 Post subject: Re: Relics
PostPosted: Sun Sep 18, 2011 21:31 
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 Post subject: Re: Relics
PostPosted: Mon Sep 19, 2011 04:11 
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+1


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 Post subject: Re: Relics
PostPosted: Mon Sep 19, 2011 10:17 
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I really like every bit of this proposal; especially how this would effect cripple spell and create more strife and conflict .


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 Post subject: Re: Relics
PostPosted: Mon Sep 19, 2011 11:54 
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Fergy wrote:
Changes:
[list][*]If quest party exp total falls below monster power, relic returns into possession of monsters


Maybe it is situational, but here's what our realm did this round:
Basically our realm's quest party is just a bunch of losers, 900+ plus power.
We had no chance of grabbing, say the Onyx Stone from monsters (1500 power), but we really want the relic.

So what happened is we wait till a realm grab control of it, then we Warred them and crippled them repeatedly till their quest party power sunk below <900.

Then we move in and took the relic. (=

The above-mentioned change will make this strategy impossible.

However, I do like the new interactive strategy that it offers.

Currently, to disrupt a realm control of a powerful relic, you can only send your quest party to steal it from them. So, what if your realm already have a relic? Then there would be nothing you would want to do, and the current state of the game would be that each competitive realm will have a relic to sit on since there is somewhat enough relic to go around.

The proposed change gives an additional option to disrupt a realm control of a relic other than just stealing. You could make them lose it. ;p

So i guess the question is whether to kill of a possible strategy to make a new strategy available to the playerbase.

-----------------------------------------------------------------------------------------
The second change may be good to encourage the XP and land community to interact more, since grabbing better relics require significant hero power instead of everyone just throwing in their heroes from the OOP grab (so compeititive realm composition may all require one Xper?). +1

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 Post subject: Re: Relics
PostPosted: Mon Sep 19, 2011 16:47 
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Well if you want to keep both strategies why not just make it so that if the quest party's experience drops to below 50% of the monster's strength it reverts back to the monster. That way both strategies are still viable.


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 Post subject: Re: Relics
PostPosted: Mon Sep 19, 2011 17:13 
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quatrognome wrote:
Well if you want to keep both strategies why not just make it so that if the quest party's experience drops to below 50% of the monster's strength it reverts back to the monster. That way both strategies are still viable.


Nice one! That sounds like an elegant solution. +1

Sidenote: is 50% the best point? should it be lower/higher? Casting a Cripple reduce quest party experience by about 60-120 points on average? How many successful Cripples is reasonable to make a realm lose their relic?

Say for Golden Buttocks at 1500 power guarded by a quest party of 1600 power. How many successful Cripples is reasonable to make the realm lose it?

At 100% that's just 2 Cripples?
At 50% that's bout 10 Cripples?

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 Post subject: Re: Relics
PostPosted: Mon Sep 19, 2011 23:29 
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So this means Owned-like-players could swap Relics every 36 hours instead of every 5 days!

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 Post subject: Re: Relics
PostPosted: Mon Sep 19, 2011 23:36 
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I don't understand how?


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 Post subject: Re: Relics
PostPosted: Mon Sep 19, 2011 23:43 
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Kingdom X puts his heroes into Quest Party at Hour 100.
Kingdom X steals a Realm's Relic at Hour 100.
Kingdom X removes ALL his heroes at Hour 136, monster takes Relic back.
Kingdom X puts his heroes back into Quest Party at Hour 136.
Kingdom X steals a Realm's Relic at Hour 136.
Kingdom X removes ALL his heroes at Hour 172, monster takes Relic back.
Repeat.

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 Post subject: Re: Relics
PostPosted: Mon Sep 19, 2011 23:47 
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Hmm yeah, could be problematic.


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 Post subject: Re: Relics
PostPosted: Mon Sep 19, 2011 23:56 
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I still wanna bludgeon own3d to death with a dildo.


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 Post subject: Re: Relics
PostPosted: Tue Sep 20, 2011 05:12 
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Maybe you coudl change it to if Quest party's experience is dropped below 50% of original monster's power during war the relic reverts to the original monster.

Not perfect still but the player in question would have to have enough players agree to go to war to do it.and if you put your heroes in at the beginning of war there is only a slight chance you would have that 37th hour to pull your heroes out.


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