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 Post subject: restart rimp boosting
PostPosted: Fri Sep 09, 2011 02:23 
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i dont wanna complain, but shouldnt restarting to improve rimps b cheating? there should be a penalty in future rounds like half the resterting kingdoms improvement pts r removed, or all of em,or something :? ,,,,,,, does anyone aggree? or am i completely wrong? :lol:

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PostPosted: Fri Sep 09, 2011 02:54 
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Maybe you should make suggestions in the Suggestions forum or Changes thread.

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PostPosted: Fri Sep 09, 2011 03:01 
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srry delete this topic :)

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PostPosted: Fri Sep 09, 2011 03:53 
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The moderators can move the thread to the suggestions.

But it is definitely a good idea. If you restart or delete all your realm improvements should delete just like your kingdom improvements do.

I argued for this before but few people cared.

People said it was not fair to people who restarted because they were gonna get hit all in, but if the game is balanced and you play it right then you should never get hit all in. Obviously the game is not balanced right now.

I would call it legal cheating, but I have done it before to help a realm mate try to win.

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PostPosted: Fri Sep 09, 2011 04:03 
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there should atleast b a penalty cause it can b abused very easily if keep capping and restarting, iv not seen this, but i might have a packee try it if a penalty isnt added :twisted: lolol

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PostPosted: Fri Sep 09, 2011 06:07 
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A quick reward for a realm that's kingdom failed. Not a good concept for the game. This has been brought up in the past several times.

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PostPosted: Fri Sep 09, 2011 06:18 
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Well, taking away a restarter's imps from the realm would not only be a pain to code (how would the rimps to take away be chosen?), but also a bit unfair to legit restarters.

Rather have the realm's size be calculated from the top2 kingdoms so that their average land size will be multiplied with the number of kingdoms in the realm and used for the rimp calculations. Also make it so that you cannot restart within 24 hours from sacrificing troops.

This way the bottom kingdoms size' doesn't come into the equation and restarting cannot be used to boost rimps so much.

The obvious downside is that realms with a runaway or two will suffer from worse rimps than realms that have people on even landsize, but well, they do suffer from a bit worse rimps now already.

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PostPosted: Fri Sep 09, 2011 08:11 
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I'm leaving this topic up here in GT&Q because it is a good discussion to have, and oftentimes sending something like this to the suggestions forum is a quick path to the death of the conversation.

I, for one, am for a cut and dry, extreme penalty for deleteing or restarting.

The system ALREADY stores how many improvement points each kingdom has contributed. hte amount to reduce each Rimp category by would be a simple formula:

For each category (C)
the points reduced (R)
will be the product of the total improvements (T) divided into the category
and the Kingdoms contribution (K)

R= K*(C/T)

So say a kingdom invested 10 million points into Realm improvements

and Rimps look like this:

Population: 20000000
Banking: 20000000
Walls: 15000000
Forges: 10000000
Policing: 5000000

Total improvements = 70 million

the amount reduced from Population and Banking would be:
R = K*(C/T), or 10m*(20m/70m) = 2.857 million, leaving 17.143 million
From Walls would be:
R = 10m*(15m/70m) = 2.143 million
From Forges:
R = 10m*(10m/70m) = 1.429 million
From Policing:
R = 10m*(5m/70m) = 0.714 million

Add all those together and we find that the players total of 10 million imp points have all been removed equitably from the Realm's shared contributions.

I think this particular state in the game where having the best thing you can possibly do for your team be to destroy your own kingdom is a corrosive element of gameplay and runs counter to the concept of elveron being a kingdom-building game. I find it simply gross and unfortunate and should be fixed as quickly as possible.

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PostPosted: Fri Sep 09, 2011 09:57 
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+1 for limiting the positive impact of restart/delete.

I am moving it to suggestions forum though, and then robes can move it back if he really disagrees with that. :)


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PostPosted: Fri Sep 09, 2011 10:00 
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I do agree with robes, really, but this is a situation forced upon us by changes over the last ages, making impwhoring and magewhoring harder, and thus making restarting (and going xp) the only way left to help your crew.

Its also obviously favorable to delete when you know your gonna get farmed whic, I suppose, is not really good for the game. Let the failed kingdoms - like me - donate their land. :P


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PostPosted: Fri Sep 09, 2011 10:32 
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There's a "little" side-effect to Robes' suggestion. If we were to implement that, I believe the new trend would then be to build some dms, imp as much as possible, and once out of the top guys range, sac dp and get hit until you're small enough to not make a difference to rimps, convert to xp buildings and xp away.

Pretty much the same as restarting, just takes a while longer to pull off in some cases.

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PostPosted: Fri Sep 09, 2011 15:41 
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Happy to see tht its being takin in consederation :D

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PostPosted: Fri Sep 09, 2011 16:07 
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Ceekayed wrote:
There's a "little" side-effect to Robes' suggestion. If we were to implement that, I believe the new trend would then be to build some dms, imp as much as possible, and once out of the top guys range, sac dp and get hit until you're small enough to not make a difference to rimps, convert to xp buildings and xp away.

Pretty much the same as restarting, just takes a while longer to pull off in some cases.


At least someone will hit them and some land will be farmed.

Assassin wrote:
Happy to see tht its being takin in consederation :D


This topic has actually been discussed for many rounds now..well before you joined :D

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PostPosted: Fri Sep 09, 2011 18:29 
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-dB wrote:
At least someone will hit them and some land will be farmed.


But the real problem will not be fixed, which is to sac and imp everything and get small to boost the rimps even more. Donating land to non-factors is, well, a non-factor in the equation. It's exactly the same as saccing and restarting.

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PostPosted: Sat Sep 10, 2011 00:06 
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Ceekayed wrote:
There's a "little" side-effect to Robes' suggestion. If we were to implement that, I believe the new trend would then be to build some dms, imp as much as possible, and once out of the top guys range, sac dp and get hit until you're small enough to not make a difference to rimps, convert to xp buildings and xp away.

Pretty much the same as restarting, just takes a while longer to pull off in some cases.

Haha, I dont see how this is abusable at all...

I support Robes.

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