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 Post subject: Trading Items
PostPosted: Fri Jan 23, 2009 00:40 
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Wouldn't it be nice if we could trade items among each other in the same realm?

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 Post subject: Re: Trading Items
PostPosted: Fri Jan 23, 2009 02:29 
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lol.

WK? I think it's time for that link post. :)

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 Post subject: Re: Trading Items
PostPosted: Fri Jan 23, 2009 02:39 
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knicoal wrote:
lol.

WK? I think it's time for that link post. :)



I'm to lazy to go and find it.

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 Post subject: Wilan is a NOOB
PostPosted: Fri Jan 23, 2009 02:44 
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yeah me too. you should have pm'ed it to yourself for easy access when nubs like wilan whine about this.

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 Post subject: Re: Trading Items
PostPosted: Fri Jan 23, 2009 03:58 
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Im bored. Ill find it

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 Post subject: Re: Trading Items
PostPosted: Fri Jan 23, 2009 04:02 
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W_K wrote:

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 Post subject: Re: Trading Items
PostPosted: Fri Jan 23, 2009 04:15 
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I always think of quaffle as a high school drop out with the IQ of a 5th grader. That is just my opinion.

Anywho, items not money or other resources.

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 Post subject: Re: Trading Items
PostPosted: Fri Jan 23, 2009 04:23 
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someone's multi wrote:
I always think of quaffle as a high school drop out with the IQ of a 5th grader. That is just my opinion.

Anywho, items not money or other resources.

:shock: Im sorry you think that...

I know items do not equal money, but its very abusabe too. Like trading a Shako (1g) for Boots of Tele (like 13000+g)

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 Post subject: Re: Trading Items
PostPosted: Fri Jan 23, 2009 04:40 
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quaffle wrote:
someone's multi wrote:
I always think of quaffle as a high school drop out with the IQ of a 5th grader. That is just my opinion.

Anywho, items not money or other resources.

:shock: Im sorry you think that...

I know items do not equal money, but its very abusabe too. Like trading a Shako (1g) for Boots of Tele (like 13000+g)


Someone would have to be incredibly dumb to do that...

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 Post subject: Re: Trading Items
PostPosted: Fri Jan 23, 2009 04:48 
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Let's assume Worst case scenario:

1 day = 3 quest = 3x item

The difference gotten from trading shakos for boots of teleportation is 45k. Let's assume 42 day round. OMFG +1.9m free gold WTF HAX. I can get more gold from a +.5% gold bonus...

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 Post subject: Re: Trading Items
PostPosted: Fri Jan 23, 2009 04:50 
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Or have an extra pair :)
I got like 3 Great Icee Swords, 2 of those boots, 4 of each of the pet weapons that give +agi and 2 Dark Katanas. That could be pretty abuseable with XPers in the realm :P

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 Post subject: Re: Trading Items
PostPosted: Fri Jan 23, 2009 11:56 
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Joined: Tue Mar 16, 2004 20:11
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Location: Sweden
Like wilan i don't see any problem with such a change. If a pack decides to maximize one kingdom and throw all items on him/her its up to them, I bet a pack that decides to just share whats needed will end up in a better shape.

the extra runes a pack of equal heroes would produce is worth more alone then the money one would get from selling an entire packs items.

Would give us something to do during the high amount of logins during oop. So I'm for this suggestion, but the sell price of items can always be altered if people feel it will be abused. But honestly. 30 acres quest oop +12 is more overpowered then the few gold coins you'd get from selling items.

This would also make different hero builds interesting, maybe one packi putting a lot in agi to use everyones agi required gear etc.


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 Post subject: Re: Trading Items
PostPosted: Fri Jan 23, 2009 18:36 
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I got a little bit different math than yours, wilan. lets say you have 6 other actives in the realm (more is very possible though) and each get the iron gloves for each quest (not a very hard item to get, tbh. Irongloves=8000 gold. Each active gets IG's for each round for a day = 144,000 (not abusable yet). Now lets say everyone just keeps their items until end of the round then gives them to the big leader dude. So 42 days times 144,000 each day = 6,048,000. for a last push to suicide anyone that challenges. Seems to me like that is a lot of op that noone can account for (noone could spy on the items so noone would know how much gold potential any one person would have).

Of course there is one mistake i made in this post and that is that i didn't account for the inventory spaces, which i don't know how many inventory spaces there are, but i already wrote this and don't feel like erasing it all.

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 Post subject: Re: Trading Items
PostPosted: Fri Jan 23, 2009 20:16 
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Location: Canada
personally, i would like if we could trade items within the realm, but maybe then packs should be much smaller. everytimes we think of adding some cool features it becomes abusable when we think about huge packs compared with realms full of noobs, thats the problem.

or maybe we could be able to give only 1 item during the whole round, i dont know. so if you give one at the beginning, you will use that item at your advantage but you will never know what item you could miss later on.


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 Post subject: Re: Trading Items
PostPosted: Fri Jan 23, 2009 21:32 
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Hey Cobra. When I say trading items, i sorta imply you gimme 1 item, i give you 1 item back no free items.

And play a round, if you manage to 125 iron gloves in a single round, let me know.

What an idiot.

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