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knicoal
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Posted: Tue Aug 11, 2009 07:36 |
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Joined: Sat Nov 12, 2005 00:38 Posts: 4883
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knabk wrote: ok thanks 4 the help u got any more tips? Dood. Read the thread you are posting in.
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knabk
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Posted: Thu Aug 13, 2009 18:14 |
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Joined: Tue Jul 28, 2009 00:38 Posts: 22
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When do u start destroying your gold mines and homes and how many do u destroy
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quaffle
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Posted: Thu Aug 13, 2009 18:45 |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6870 Location: Chi-Town
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Depends =P
If its a long round, you might want to destroy them after a week. If its a mid-range round, you will want to destroy them after about 5 days. You destroy them through the construct page, there will be a 'destroy buildings' link in the text.
You want to maximize your Acad% while keeping a suitable FT% (according to your schedule). Some players like to run a few homes for extra population.. Personally, I like to run a few more Acads > Homes.
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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KSquared5494
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Posted: Tue Aug 18, 2009 21:38 |
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Joined: Tue Aug 18, 2009 21:35 Posts: 3
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thanks for the guide its helped me alot im counting on a top 5 finish in xp 
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KSquared5494
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Posted: Fri Aug 28, 2009 19:03 |
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Joined: Tue Aug 18, 2009 21:35 Posts: 3
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what attack gets u the most xp? normal......raid or conquest
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Own3d
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Posted: Fri Aug 28, 2009 21:48 |
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Joined: Thu Jan 31, 2008 06:44 Posts: 550 Location: Indiana
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i'm pretty sure they are the same
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quaffle
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Posted: Sat Aug 29, 2009 04:14 |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6870 Location: Chi-Town
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They are all the same =)
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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talahan
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Posted: Sun Aug 30, 2009 05:27 |
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Joined: Sun Aug 23, 2009 19:19 Posts: 1
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just wondering what everyone thinks about flameweavers be xpers? sure their big units do cost diamons and iron, but there is the phoenixs regenerative abilities, which to me means they don't really have to focus too much on offensive casualties
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Own3d
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Posted: Sun Aug 30, 2009 17:32 |
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Joined: Thu Jan 31, 2008 06:44 Posts: 550 Location: Indiana
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they don't have to worry about the offensive casualties, but those that die take longer to get back and therefore don't come back with your heroes when you need them to attack. to keep a constant hitting schedule you would need to mass enough offense to be able to keep hitting while those troops were still returning. Since the phoenix is so expensive it makes this difficult. I have never tried, so i don't know that it is impossible.
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Dante
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Posted: Sun Aug 30, 2009 17:49 |
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Joined: Wed Dec 10, 2008 17:13 Posts: 1564
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For an xper it should be more important with efficient def than off in the long run too. When the heroes start getting strong very little off is needed to hit.
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quaffle
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Posted: Mon Aug 31, 2009 15:20 |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6870 Location: Chi-Town
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Weavers are no different from any other race to play XP. The undying offense is a TRICK. And it can vary on how you play, but you want a race with cheap defense, efficiency is a plus for sure. You also want quick offense, and preferably that with turtle. With weavers, how are you ever going to hit for 100%. Once you are hero attacking, your heroes are undying offense that GROWS anyway. I say Terranoid, Shinobi, and Vampire FTW.
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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popcorn10
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Posted: Sun Sep 13, 2009 06:58 |
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Joined: Fri Jan 19, 2007 19:23 Posts: 1675
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or troll  /rolls eyes about quaffle rambling for a month how awesome troll xp is....
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quaffle
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Posted: Sun Sep 13, 2009 18:31 |
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| Development Team Spokesperson |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6870 Location: Chi-Town
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they are!
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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IMmoR
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Posted: Mon Dec 14, 2009 16:21 |
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Joined: Mon Jan 19, 2009 15:55 Posts: 123 Location: Perak, Malaysia
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In my opinion, the races ranking that can let xper have some impact in xp round NOW are as below:
1st Plaguebearer ( 3 - 4 week rank 1, in other words, short round xp race) 2nd Human (4 - 6 week rank 1, in other words, middle until long round xp race) 3rd Goblin 4th Shinobi
for Other races, not suitable to be xper.
Dwarf - Blacksmith + Iron Mine, xp fail Sylvan - rezone cost heavy (land distribution is special from other xp races), xp fail Elemental - dp cost too high, xp fail Gryphon - Merchant Guild + high dp cost = xp fail undead - High dp cost + less efficient = xp fail Dark dwarf - slavepit + spa = xp fail ilith - high dp cost, xp fail flameweaver - high dp cost, xp fail too
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Scamelot
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Posted: Wed Dec 16, 2009 11:09 |
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Joined: Sun Mar 04, 2007 05:47 Posts: 54 Location: Australia
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I would think nearly all races are playable for XP,the trick to playing them is to exploit the advantages of the race you pick and play that race in a manner which is suitable for the round length.
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