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PostPosted: Sun Mar 26, 2006 23:51 
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Joined: Wed Nov 16, 2005 00:19
Posts: 337
Location: Brazil
in truth u lose only 1.8 turtling dp, then it really doesnt matter because a well played elf will be surely overdefended with all his troops home.

another note: WRs are much used for atcks too, specially near the end of the round.


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PostPosted: Mon Mar 27, 2006 03:02 
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Joined: Mon Mar 15, 2004 08:03
Posts: 822
Location: Champaign, Illinois, USA
Depends on what kind of attacking your doing...some people *cough cough* EXP WHORES *cough* use them mostly for defense, even late round. They may send some of them just because of the quicker return time to get better turtle.

But, yes, you are right, later round they are very useful fast, powerful, lower cas...its a nice unit. But, as I pointed out in my last post, then you have the problem of using them for offense, which you lost 1.6 points of OP per unit (assuming you train none of them) and then you have to cover 1 DP more per unit for your attacking. Which means you have to train more DP...again...I already stated that earlier.

_________________
Be with us our friends, our allies. Be wih us through this glorious hour! May we shine through and defeat our enemies! Let us meet them! Sharpen your blades, rally your men! For tonight we go to War! To Arms my Brothers! To Arms!


{RSBC}


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PostPosted: Fri Apr 21, 2006 01:42 
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Joined: Thu Sep 22, 2005 15:59
Posts: 83
Location: uh do i really need to be somewhere? ever heard of non-existence?
*SARCASM: on*
OMG
shinobis
u lose units
and u get THREE defense
that USE NO ROOM
and STILL HAS SPY!
OMG OMG OMG
*SARCASM: off*

i dont think they are unbalanced
u see, long round had lots of elves
on a short round u'll see lots of dwarves maybe
are dwarves unbalanced?
each race has its "shiny time" in a round i guess
and elf is long rounds
thats why lots of elves lol


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