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 Post subject: XP vrs Land/NW
PostPosted: Thu Feb 14, 2008 00:18 
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Just curious on how these strategies work against each other, especially as round progresses.

From experience last round, it would seem XPers (and in packs) would always win the battles, given they gain more heroes, gain more hero attack points and keep heroes longer. I noticed, XPers could attack with heroes only by mid-end round, plus fluctuations in land size gives them increasing abilities to hit smaller kds.

Last round, as was new tried to switch towards xp tactics mid-round; higher FTs & academies. But this backfired as I lost economy in the process trying to maintain a modest 2hr reduction in return time, so know there is no switching once you go one way or the other.

Any insights on the flip side, where Land/NW have the advantage over XPers?

On the math side, I can see an XPer gaining 100+pts of offense with 7-10 heroes in their arsenal per attack, with attacks every 6-8 hrs as they are not concerned with holding/building land. This multiplies up quickly. Also their economies, maybe being at 70% that of kingdoms they are feeding off, allows them to grow their military unit numbers as well. Hence, it appears they will always be stronger.

Obviously, efficient kingdom design is important, but defenses need to be huge to fend off XPer's attacks.

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 Post subject: Re: XP vrs Land/NW
PostPosted: Thu Feb 14, 2008 02:10 
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borealelf wrote:
defenses need to be huge to fend off XPer's attacks.


LOL

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 Post subject: Re: XP vrs Land/NW
PostPosted: Thu Feb 14, 2008 07:24 
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knicoal wrote:
borealelf wrote:
defenses need to be huge to fend off XPer's attacks.


LOL


This made me giggle. ^^;

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 Post subject: Re: XP vrs Land/NW
PostPosted: Thu Feb 14, 2008 07:54 
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Graduated Plum wrote:
knicoal wrote:
borealelf wrote:
defenses need to be huge to fend off XPer's attacks.


LOL


This made me giggle. ^^;


It's true if you start with ten days to go in a 6 week round...

^^

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 Post subject: Re: XP vrs Land/NW
PostPosted: Sat Feb 16, 2008 01:39 
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xpers don't have good economies...max economy for a xper i have seen is max 50k per hour.

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 Post subject: Re: XP vrs Land/NW
PostPosted: Sun Feb 17, 2008 19:41 
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Neodymium wrote:
xpers don't have good economies...max economy for a xper i have seen is max 50k per hour.



You should look a bit harder ;-)

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 Post subject: Re: XP vrs Land/NW
PostPosted: Mon Feb 18, 2008 10:51 
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You don't go for economy as an XP'er, you go for efficiency. Races with less required resources to build troops (like Vamps only need gold) are ideal, and races that have casualty reduction help even more so you don't have as much retrain costs.

The idea isn't to make bank, it's to find a build strategy that will give you good XP gains while enabling you to sustain (not necessarily grow) your current size/military. Growth as an XP player will be much much slower than that of a land player. You only need to maintain a size that keeps your XP gains high enough to be efficient. This is why most XP players play the conversion style which will allow them time in the beginning of the round to have a good economy, pump imps and train enough troops before they ditch the economy for an XP build.

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 Post subject: Re: XP vrs Land/NW
PostPosted: Mon Feb 18, 2008 15:00 
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Quote:
On the math side, I can see an XPer gaining 100+pts of offense with 7-10 heroes in their arsenal per attack, with attacks every 6-8 hrs as they are not concerned with holding/building land.


100? I was thinking 1000 to 2000. Depends on how far you've been exping i guess:p

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 Post subject: Re: XP vrs Land/NW
PostPosted: Wed Mar 05, 2008 04:44 
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bloodbane wrote:
Quote:
On the math side, I can see an XPer gaining 100+pts of offense with 7-10 heroes in their arsenal per attack, with attacks every 6-8 hrs as they are not concerned with holding/building land.


100? I was thinking 1000 to 2000. Depends on how far you've been exping i guess:p

and i was thinking more like 8-10k op mid-round

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 Post subject: Re: XP vrs Land/NW
PostPosted: Wed Mar 05, 2008 06:53 
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I have never played XP but 1k xp (read hero offense) per hero is impossible. I believe the original poster had it right 100-150 points of xp per hero per attack. Which can in turn mean about 1k-1500 offense increase considering xp'ers have around 10-12 heroes atleast.

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 Post subject: Re: XP vrs Land/NW
PostPosted: Wed Mar 05, 2008 08:11 
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Here is an example of what a hero can become, i had 15 when i played this round.

Rupprecht, The Farmer
Level: 10
Experience: 9032
Faith: None
Status: Is Home
Offense: 9032
Mortality: 0.34%
Victories: 98
Special Ability: +10.0% food production

Main hero also had 21k op.


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 Post subject: Re: XP vrs Land/NW
PostPosted: Thu Mar 06, 2008 03:29 
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Scamelot wrote:
Here is an example of what a hero can become, i had 15 when i played this round.

Rupprecht, The Farmer
Level: 10
Experience: 9032
Faith: None
Status: Is Home
Offense: 9032
Mortality: 0.34%
Victories: 98
Special Ability: +10.0% food production

Main hero also had 21k op.



QFT.

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 Post subject: Re: XP vrs Land/NW
PostPosted: Sat Mar 08, 2008 18:52 
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what does QFT mean? i dont see it a lot but i bugs me so ive decided to ask

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 Post subject: Re: XP vrs Land/NW
PostPosted: Sat Mar 08, 2008 19:27 
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quoting for truth.

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 Post subject: Re: XP vrs Land/NW
PostPosted: Sat Mar 08, 2008 22:56 
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Funny...

I always like to think of it as "Quit Fucking Talking."

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popcorn10
have you seen zany banz?

BFiddy
?

popcorn10
probably not in china yet
bracelets that make shapes
like those rubber things that were popular when we were in hs
but they make shapes when you take them off

BFiddy
hmm
condoms?


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