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PostPosted: Wed Feb 20, 2008 00:46 
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Location: Imperial Sanctum
Please use this thread to discuss feature requests (and only feature requests). If you have a bug to report, please use the Bug Report thread. From time to time, I will prune this thread, updating this first post as appropriate and deleting posts that have been added to the "to do" list or completed.

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PostPosted: Mon Feb 20, 2012 06:51 
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Dante and I mentioned it in the other thread, but I figured I would describe the problem more here (it's not really a bug).

Elveron: SoM of LandFat in realm 100
Omni: Change realm to 100, click Landfat
Elveron: SoM of Noobville in realm 200
Omni: Change realm to 200, click Noobville

LandFat looks like a better target, I will now do full ops on him.
Intuitively, I will click "Update Selected Ops" (I know this doesn't do that, but I still do it even though I should know better).

To refresh the ops I have to
Change realm to 100, click landfat

If I do more ops on Landfat, I will only have to click his kingdom name to refresh (since the realm is already on 100), but if I do this the ops # will not go up.

Suggestion:
Add a button near "Update Selected Ops" called "Refresh Ops". This where I naturally go to refresh.
-------
In the "Available Ops on Target" frame, it would be nice if clicking on time sorted all the ops by time first, then type.


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PostPosted: Fri Jun 08, 2012 19:41 
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SoM: Only include SoMs from the same hr in the calculations. (Force the player to manually check SoMs from previous hrs).

edit: If you really want to get fancy:

1) Check if any units were trained/returned in the difference between the SoMs. Defer to most recent SoM if their is a difference.
2) Check if the player sent on an attack. Defer to most recent if their is a difference.


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PostPosted: Fri Jun 08, 2012 22:41 
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Fergy wrote:
SoM: Only include SoMs from the same hr in the calculations. (Force the player to manually check SoMs from previous hrs).

edit: If you really want to get fancy:

1) Check if any units were trained/returned in the difference between the SoMs. Defer to most recent SoM if their is a difference.
2) Check if the player sent on an attack. Defer to most recent if their is a difference.


The pre-edit suggestion is (should be) the current behavior. If you can provide a case that replicates some other behavior, please PM/e-mail/AIM me.

I don't really understand Add-on #1. It seems like you're suggesting synthesizing between multiple hourchanges, which is kind of at odds with the base suggestion.

For add-on #2, the calculator kinda-sorta will handle having both a pre- and post-attack from the same HC active. The confidence intervals will wind up with "negative error", but the way it calculates the maximums (which is what it uses for defense) treats 0 units away (or home) the same as not having a SoM -- it doesn't consider 0 to be a valid maximum home (or minimum away), and will always override a zero with any non-zero number (I think...). So you should have a case where having one or more SoMs with 0 away and then one with some away will use the some away as the number to calculate off of for the actual "maximum number of units home", which is what the defense calculation is based on. The confidence intervals will just be all kinds of messed up until you disable the pre-attack SoMs with the ops control panel.

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