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 Post subject: Re: Next round changes
PostPosted: Mon Jul 26, 2010 08:03 
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Your talking to a guy who can have 5 times someone his sized spy strength and still bounce a spy on buildings 10 times in a row before getting it. It wouldn't surprise me one bit if I bounced a spy op off of a terra who has no spies.

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 Post subject: Re: Next round changes
PostPosted: Mon Jul 26, 2010 12:06 
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Witch King wrote:
Your talking to a guy who can have 5 times someone his sized spy strength and still bounce a spy on buildings 10 times in a row before getting it. It wouldn't surprise me one bit if I bounced a spy op off of a terra who has no spies.


I know the feeling. I've failed an abrasion against a guy on my size, with 50 mages compared to my 800 or something.

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 Post subject: Re: Next round changes
PostPosted: Tue Jul 27, 2010 00:44 
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Spell will almost never fail.

Umm I don't like the looks of that. If i'm spending 5x the MD I think it should be 100%. Or is the almost for the people that have 50 mages against 500 so you could possibly fail. I think if your mages are within half of the others MPA you should always get it.

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 Post subject: Re: Next round changes
PostPosted: Tue Jul 27, 2010 01:00 
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Which spell are you guys talking about? I am missing something here. I skimmed back, but didnt see it.


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 Post subject: Re: Next round changes
PostPosted: Tue Jul 27, 2010 01:08 
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B wrote:
Which spell are you guys talking about? I am missing something here. I skimmed back, but didnt see it.



Seriously? Stop being lazy. Go read the changes. You expect someone else to go link you, when you can just as easily friggin click on that thread? Cmon now.

080 wrote:
Spell will almost never fail.

Umm I don't like the looks of that. If i'm spending 5x the MD I think it should be 100%. Or is the almost for the people that have 50 mages against 500 so you could possibly fail. I think if your mages are within half of the others MPA you should always get it.


"almost never" refers to the fact that it still can be reflected by spires/thong/reflector heroes - and aridan still grants immunity from mage ops as well. So, while you have a 100% chance to break the mages, its *still* possible it can fail to get thru.

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 Post subject: Re: Next round changes
PostPosted: Tue Jul 27, 2010 01:23 
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080 wrote:
Spell will almost never fail.

Umm I don't like the looks of that. If i'm spending 5x the MD I think it should be 100%. Or is the almost for the people that have 50 mages against 500 so you could possibly fail. I think if your mages are within half of the others MPA you should always get it.


I was at the changes "meeting" when this spell was discussed. And to my best recollection, the spell will work 100 percent, absent buildings (i.e., Spires), Bazaar Heroes, or Relics that will give the target a chance to reflect the spell.

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 Post subject: Re: Next round changes
PostPosted: Tue Jul 27, 2010 01:59 
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knicoal wrote:
B wrote:
Which spell are you guys talking about? I am missing something here. I skimmed back, but didnt see it.



Seriously? Stop being lazy. Go read the changes. You expect someone else to go link you, when you can just as easily friggin click on that thread? Cmon now.


I just missed it, didnt bother reading General Changes. Sorry for bothering you, miss Irritated


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 Post subject: Re: Next round changes
PostPosted: Tue Jul 27, 2010 04:57 
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Spires only reflect bops. kthxbi

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 Post subject: Re: Next round changes
PostPosted: Tue Jul 27, 2010 05:33 
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quaffle wrote:
Spires only reflect bops. kthxbi



As usual, you are a wealth of misinformation.

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 Post subject: Re: Next round changes
PostPosted: Tue Jul 27, 2010 10:07 
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knicoal wrote:
quaffle wrote:
Spires only reflect bops. kthxbi



As usual, you are a wealth of misinformation.


Spires only reflect hostile ops. kthxbrrrr

So he was actually right. Imagine that.

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 Post subject: Re: Next round changes
PostPosted: Tue Jul 27, 2010 14:08 
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Location: The Lion City
MisterBarca wrote:
Kalle wrote:
I added a few more heroes. Now each faith has two anti-racial heroes, this means all races have one hero against them. I wrote storyline to some, but some are short and some no-existent. Aristotle will be completed by Amuril, for some round he won. If there any round winners who have not contributed their heroes, they can pick some of my newly created ones and I will tie that hero to a kingdom for a sentence like this; HERO was awarded to PLAYER after successfully playing the kingdom NAME [#REALM] to the top in Round Xin The Age of NAME. to be created.

And I know there is a [DEFAULT] hero, it is an error.


Magician Blue
"I bring vengeance that is just"
Alignment: Good, order
10.00% offense against Orc

Aristotle, the Ancient Teacher
Alignment: Good, order
10.00% offense against Troll

Sir Magnus, the Righteous
"No Rest for the Wicked!"
Alignment: Good, life
10.00% offense against Vampire

Sexist Beast
"A woman's place is in the home"
Alignment: Good, life
10.00% offense against Amazon

Ozzy, the Mushroom Collector
"No overzealous cleaning, please!"
Alignment: Good, nature
10.00% offense against Leshkin

Geavnnis, the Elven Ice Sculptress
"You want ice with that?"
Alignment: Good, nature
10.00% offense against FlameWeaver

Clastro Finkelstein
"A good elf is a dead elf"
Alignment: Evil, chaos
10.00% offense against Elf

Kujume, Master of the Circus
"What cost is a couple lives when dozens are entertained?"
Alignment: Evil, chaos
10.00% offense against Elemental

The Devourer
"With Victory Comes Death"
Alignment: Evil, death
10.00% offense against Human

Nyssa Ida Cole, plough seller
""
Alignment: Evil, death
10.00% offense against Terranoid

Keqrops, the Centaur Slayer
"Centaur! It's what's for Dinner"
Alignment: Evil, might
10.00% offense against Dwarf

Deadly Vipers Squad
"You might not be able to fight like a samurai, but you can at least die like a samurai."
Alignment: Evil, might
10.00% offense against Shinobi


Kalle, this is really helpful and evens out the game a lot. Thanks for the work!

I may be mistaken, but my understanding is that a number of people have submitted heroes in the past that have yet to appear. For instance, I've heard either directly or from secondary sources, that CLWK and LSD are waiting on their heroes. Dante also submitted a hero for last round's win, but of course there I understand the delay--though more heroes really spices up the game, and I can't wait for them! :)


I think i submitted a hero suggestion to Kalle thro the ingame messaging. But i dont mind the above faith hero suggestion. I can take one of them if admin doesnt mind. :)

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 Post subject: Re: Next round changes
PostPosted: Tue Jul 27, 2010 15:24 
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Ceekayed wrote:
knicoal wrote:
quaffle wrote:
Spires only reflect bops. kthxbi



As usual, you are a wealth of misinformation.


Spires only reflect hostile ops. kthxbrrrr

So he was actually right. Imagine that.


This *cannot* possibly be true. When was that changed?

REMOVE SPIRES PLOX. TOO USELESS.

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 Post subject: Re: Next round changes
PostPosted: Tue Aug 03, 2010 06:22 
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no, make spires more annoying!!!!! w00t!!!!



knic lubs da snuggie!

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 Post subject: Re: Next round changes
PostPosted: Tue Aug 03, 2010 06:27 
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popcorn10 wrote:
no, make spires more annoying!!!!! w00t!!!!



knic lubs da snuggie!


haha, actually I was sorta being facetious (echoing Rain at changes meeting) :D

It was just one of those changes that happened when i took some rounds off so I sorta forgot about it. However. I hated getting all those noob reflections, so I prefer they stay as they are too:P

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 Post subject: Re: Next round changes
PostPosted: Wed Aug 04, 2010 12:09 
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You are attacking already and the server is not done with calculations.

How about we get this fixed so we can do more than 1 wave of attacks

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