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 Post subject: Re: Formulas
PostPosted: Sat Jan 21, 2012 05:24 
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Joined: Sun May 13, 2007 08:27
Posts: 416
Location: The Lion City
simlulation hourchange and magical free hourchange could be confusing for new comers...

maybe can change the label so that both are slightly different..

for example, the 'button' for simulation hourchange --> maybe can be renamed as 'Simulation', instead of 'Hourchange'.

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 Post subject: Re: Formulas
PostPosted: Fri Jan 27, 2012 03:24 
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Joined: Sun Apr 24, 2005 20:20
Posts: 6868
Location: Chi-Town
I wish read this 7 days ago, this is hilarious haha! Tutu, you are possibly my favorite user as of right now. Successful troll is successful. (I hope you stuck around long enough to read this. ^_^)

Add me on MSN, I can send you some excel sheets if youd like. I do not have any up-to-date (or even near finished) simulators, but I have this sweet defensive/offensive/economy calculator that is totally not organized and difficult to understand unless you made it -- thing. Im sure youd love it. :P

EDIT: Im sure itd help if I posted my MSN. tccentralpride49@hotmail.com Dont e-mail me, I never read that e-mail.

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 Post subject: Re: Formulas
PostPosted: Sat Jan 28, 2012 02:24 
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Joined: Sat Mar 06, 2010 11:40
Posts: 413
Location: Down Under
quaffle wrote:
I wish read this 7 days ago, this is hilarious haha! Tutu, you are possibly my favorite user as of right now. Successful troll is successful. (I hope you stuck around long enough to read this. ^_^)

Add me on MSN, I can send you some excel sheets if youd like. I do not have any up-to-date (or even near finished) simulators, but I have this sweet defensive/offensive/economy calculator that is totally not organized and difficult to understand unless you made it -- thing. Im sure youd love it. :P

EDIT: Im sure itd help if I posted my MSN. tccentralpride49@hotmail.com Dont e-mail me, I never read that e-mail.


Longest post I've read this whole round =P

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 Post subject: Re: Formulas
PostPosted: Tue Feb 07, 2012 01:02 
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Joined: Tue Jan 04, 2005 12:28
Posts: 2570
Location: The Netherlands
Tutu, do you see the Hourchange button? :)


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 Post subject: Re: Formulas
PostPosted: Mon Feb 13, 2012 06:07 
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Joined: Wed Apr 13, 2005 21:25
Posts: 1850
Location: Michigan
Does anyone know what the worker rezone formula is?


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 Post subject: Re: Formulas
PostPosted: Sun Mar 18, 2012 14:59 
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Joined: Wed Feb 24, 2010 09:41
Posts: 104
zip wrote:
Exp gain if exp over 800
xp_gain = 75 + 25000 * ln(500 / xp) / land
max 50.


This rewriting will make it more insightful to people, I think:

XP_gain(over 800) = 75 + 155365.2 / land - 25000 * ln(xp) / land

furthermore:
ln(800) = 6.67
ln(1100) = 7
ln(2000) = 7.6
ln(3000) = 8
ln(5000) = 8.52

So the ln(xp) term is pretty much constantly around 7.5. Bearing that in mind, the formula transforms to:

XP_gain(over 800) = 75 - 32000 / land


I don't know where opponent land comes into the equation, and whether the max of 50 applies to that as well, otherwise (and if you're always hitting at 100% land size) xp players should be aiming for about 1300 land for optimal xp gain, up to a max of 1400 at higher xp-levels).

EDIT:
ln(600) instead of ln(500) when over 1000 xp, so:
XP_gain(over 800) = 75 + 159923.2/ land - 25000 * ln(xp) / land
XP_gain(over 800) = 75 - 27500 / land

--> optimal land at 1100-1200.


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 Post subject: Re: Formulas
PostPosted: Tue Apr 03, 2012 23:24 
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Joined: Thu Mar 18, 2004 05:55
Posts: 2269
Location: Dorkland
Goblin Techies. How do they work?

Quote:
- Goblin Techies gain +1 defense for every 25% buildings on Mountains and Tundras (The increase is floating. For example, it can be 0.02 for each 0.5%, Buildings in construction are counted.)

MB: Mountain Buildings
TB: Tundra Buildings
MiB: Mountain Incoming Buildings
TiB: Tundra Incoming Buildings

4*(MB+MiB+TB+TiB)/(Total Land)

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 Post subject: Re: Formulas
PostPosted: Wed Apr 11, 2012 16:15 
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Joined: Wed Feb 24, 2010 09:41
Posts: 104
About the NW formula:

XP gains over 1000 are supposed to be given by:
75 + 25,000 * ln(600/xp) / land

Plugging in my values for xp and land to this formula, I was supposed to get 49.2 xp (w/o acad bonuses) from my last attack. I only got 34.2 xp, however (34.2 = total xp gain / (1 + 0.07 * Acad%) ). My opponent was only 103% of my size. Further, my ruler hero was above 50% health (not sure if this should matter).

Can someone explain to me what I appear to be missing here?


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 Post subject: Re: Formulas
PostPosted: Wed Apr 11, 2012 21:50 
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Joined: Sat Jul 02, 2011 23:33
Posts: 116
Academy Grassland Increases chance of gaining a hero in battle with 7 * Academy%. Increases XP gain in all battles won except quests by 3.5 * Academy%.

You used 7% for XP gain when it is 3.5%


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 Post subject: Re: Formulas
PostPosted: Wed Apr 11, 2012 22:17 
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Joined: Thu Oct 09, 2008 07:08
Posts: 645
This is not a formula. Are you trying to report a bug? It's not one but if you are there is a bugs forum

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 Post subject: Re: Formulas
PostPosted: Thu Apr 12, 2012 10:10 
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Joined: Wed Feb 24, 2010 09:41
Posts: 104
@ Nost Gam

Ah, silly me! Yes, it's much more accurate now! Just 1-2 points off now.

@ 080

It was a request for a clarification on a formula. Based on the chatter I saw in this thread, it didn't seem inappropriate to do so. Plus, I don't think it'd do any harm if someone wrote down the exact XP formula in a clear manner. As in:

Raw xp gain:
0-200 xp: 10
200-1000 xp: 0.06 * xp
1000+ xp: 75 + 25000 * ln(600/xp) / land

Total xp gain:
Raw xp gain * (1 + 0.035 * Acad % + other XP bonuses)
(other XP bonuses = ruler items/racial bonus/hero's sword relic)

And then also include how opponent land works into the formula - I have a hunch it's one needs to multiply raw xp gains with MIN(own land/opp land, opp land/own land). But I gladly leave that to someone who knows a lot about it. Izzi, for one, seems to know the exact formula (viewtopic.php?f=3&t=10282, see 'Session 2 transcript').


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 Post subject: Re: Formulas
PostPosted: Wed Jun 06, 2012 12:09 
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Joined: Tue Jun 05, 2012 04:47
Posts: 38
Location: New Zealand
Does anyone have that simulator that B was talking about? If so could I please grab it from someone?


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 Post subject: Re: Formulas
PostPosted: Wed Jun 06, 2012 12:31 
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Joined: Tue Jan 04, 2005 12:28
Posts: 2570
Location: The Netherlands
I do have it at home, but it's not mine. It's from alexandrelg. I don't think he'd mind (I assume) if I share it with you, though not sure.

Can you send me a PM in this forum so that when I get home, I see a new PM and remember about it? Otherwise I will forget. If you could also give me your e-mail, I can send it to you :wink: Unless alexandrelg shows up and says I am not allowed to share it, then he must be quick tho :lol:


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 Post subject: Re: Formulas
PostPosted: Fri Jun 08, 2012 00:11 
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Joined: Fri Jul 16, 2010 00:51
Posts: 65
Yes, ofc I woudn't mind to share it but i doubt it would be usefull today.

I just answered a message and I will copy paste here:


"That's correct. I did the simulator but I do have some problems with it.

1- Since each race is different in elveron (costs, power, special builds etc) I have to modify my simulator for each race and it really takes some time.

2- I don't think it would be easy to understand since I did it for myself, some of my old realmates used it but the simulator is very much messy, sometimes I even use words and portuguese instead of english.

3- The last problem is that I don't play elveron for some time and I am not sure what formulas changed or not and my simulator is right now very obsolete.

Well, just saying it won't be usefull for you, but ofc, if you want it just to have an idea or for curiosity I woudn't care to send it to you."


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 Post subject: Re: Formulas
PostPosted: Fri Jun 08, 2012 01:34 
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Joined: Tue Jun 05, 2012 02:55
Posts: 29
Well, I'm probably about halfway done with my own so don't worry about it. :)

Like you said, the racial and building differences are a bit of a pain. I am currently making a template just for Human. I may create a unique workbook for each race. Once the first one is done the rest are pretty easy, except for races with unique training features.

The ultimate goal once everything is done is to input a log feature that will give you an overview of what you did every hour.


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