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Sacramento Tzar
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Posted: Sun Nov 20, 2005 02:51 |
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Joined: Mon Mar 15, 2004 04:57 Posts: 3912 Location: Sacramento, Ca
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Okay this will be a multple life mafia game. Everybody will have 4 lives so you can die 3 times before you are out of the game. There will be two mafia, one cop, and one special citizen in each 'generation'. There are two mafia families. This is how the gererations will play out.
Generation 1:
Mafia A1
Mafia B1
Cop
Sensei (can only be killed at night if targeted by two groups)
A Bunch of Citizens
Generation 2:
Mafia A2
Mafia B2
Cop
Vigilante
More Citizens
Generation 3:
Mafia A3
Mafia B3
Cop
Amature Sleuth (knows who the cops are, but they don't know him)
More Citizens
Generation 4:
Mafia A4
Mafia B4
Cop
Doctor
And more Citizens
All of the roles will be randomly picked ahead of time. When you die, I will PM your next role to you. If you become mafia, I will also tell you who the other members of your specific mafia are. Citizens will win if durring any Evening there are no active mafia members or all of the mafia members are killed. Mafia will win if durring any morning there are no normal citizens (not likely) or if their specific mafia faction has a majority on lynch voting. Sign up now. Ideally I would like there to be at least 9 players.
Final Player List
Tuco Cenerae Yo Intrepid Death PenguinElite Tsukehane Elfoffyre sarcrl Ogz IzzionSona Bairdsy1
_________________ http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next. PS. Thanks to LUF for making me this imaginary daughter avatar.
Last edited by Sacramento Tzar on Wed Nov 23, 2005 03:03, edited 4 times in total.
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tuco
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Posted: Sun Nov 20, 2005 03:11 |
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Joined: Sun Mar 14, 2004 20:56 Posts: 4348
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im amazed at your creativity Sac but i cant say i understant it. however, as in my first mafia game i think i will get into it over time :)
sign me up.
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Sacramento Tzar
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Posted: Sun Nov 20, 2005 03:23 |
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Joined: Mon Mar 15, 2004 04:57 Posts: 3912 Location: Sacramento, Ca
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Well if you have any questions feel free to ask, but basically I planned on randomly determining each generation and writing down who everybody starts of with and what their future lives are. As a result, when people die they might switch sides or roles. The order that people are killed will determine what the current roles in the game are. The different unique citizens in each generation are just to liven things up. Most likely all of the roles won't be revealed (ie I doubt that everybody will die 3 times each before a resolution occurs), but they are their as potential. If you have any specific questions, just let me know.
_________________ http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next. PS. Thanks to LUF for making me this imaginary daughter avatar.
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Cenerae
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Posted: Sun Nov 20, 2005 04:46 |
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Joined: Sun Dec 12, 2004 23:47 Posts: 2725 Location: Anorein, City in the Sky
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Meh, why not 
_________________ Anger not the dragons, for thou art crunchy and tasteth good with ketchup.
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ElfofFyre
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Posted: Sun Nov 20, 2005 05:45 |
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Joined: Sun Mar 14, 2004 20:29 Posts: 1913
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Word.
_________________ 2005-11-24 4:32:21 CET Jigoku[# 59] was deleted by an administrator. Reason: excessive lameness
Mission: Change in OOP Times is a Success. Looking for a new mission.
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ogz
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Posted: Sun Nov 20, 2005 06:45 |
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Joined: Sat Apr 17, 2004 13:21 Posts: 1026
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what is a vigilante?
and plz wait for other game to finish :p
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Tsukehane
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Posted: Sun Nov 20, 2005 07:16 |
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Joined: Wed Oct 19, 2005 06:01 Posts: 1402 Location: Stony Brook, New York
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ok, count me in. (why do i get the feeling i'm gonna die first?)
_________________ i no need thanks, just send money.
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ogz
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Posted: Sun Nov 20, 2005 07:27 |
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Joined: Sat Apr 17, 2004 13:21 Posts: 1026
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some other stuff
if u are cop and found some mafias before u die
ur next role may be mafia, and u already know who the other mafia is?
similarly if u were a mafia and know ur teammates and u die... u still know who were ur teammates?
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PenguinElite
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Posted: Sun Nov 20, 2005 07:48 |
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Joined: Sun Apr 24, 2005 02:29 Posts: 2893 Location: Under a rock
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after u answer the questions sac,im interested and sure,ill join.
_________________ WK and Ace and tuco for scorps.
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Sacramento Tzar
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Posted: Sun Nov 20, 2005 08:20 |
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Joined: Mon Mar 15, 2004 04:57 Posts: 3912 Location: Sacramento, Ca
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Vigilante is a citizen that can kill at night without needing a vote. He wants the citizens to win, but he might end up killing some citizens by mistake. It was one of the roles listed on the princeton university site about the game. http://www.princeton.edu/~mafia/ The only role that I actually made up was the Amatuer Sleuth who is sort of a variant on the masons (ie a citizen who knows who some other citizens are for certain).
About knowledge of previous lives: Yes you will still know that information. I can't make you forget it. The question is, what can you do with it? Will you be able to convince everybody to lynch who you know are mafia members or will they think that you are now a mafia member trying to trick them into lynching citizens and lynch you instead. Another thing you need to consider is how quickly your information can become outdated. Everyone that dies might end up as a different role. So if there are 3 people killed after you died, that is 3 possible role changes that you don't know about.
I didn't think I had to include this because I assumed it was already a rule in all mafia games, but mafia members can only pm each other who they want to kill, but not why. Obviously I wouldn't be able to enforce this, but it should make using previous life information for mafia a bit harder.
Ogz: I was planing on waiting to start this one. I wasn't going to start it until after the other one was done, but I would really appreciate it if you would become abit more active in your role as moderator there. I mean seriously, that game should have been over by now one way or another. Granted this game will take longer, but that is mainly because of the complexity.
_________________ http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next. PS. Thanks to LUF for making me this imaginary daughter avatar.
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Intrepid_Death
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Posted: Sun Nov 20, 2005 08:36 |
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Joined: Thu May 20, 2004 02:35 Posts: 4060 Location: Wrapping Roy Orbison in clingfilm. Yes, I know he's dead. So what?
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looks fun. I'm in.
_________________ When I was a kid, we had a quicksand box in the backyard. I was an only child . . . eventually.
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ogz
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Posted: Sun Nov 20, 2005 11:18 |
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Joined: Sat Apr 17, 2004 13:21 Posts: 1026
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What the hell? I check that thread like 4-5 times a day already.
Initially I set a time limit for voting but Elf complained and said I should wait for votes...
now I'm waiting 2-3 days for votes and you are complaining?
I should be the one complaining that people are taking so damn long.
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Yo
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Posted: Sun Nov 20, 2005 11:48 |
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Joined: Sun Apr 25, 2004 13:46 Posts: 969 Location: Norway
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I'm in
_________________ I've counted to infinity. Twice
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Sacramento Tzar
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Posted: Sun Nov 20, 2005 16:21 |
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Joined: Mon Mar 15, 2004 04:57 Posts: 3912 Location: Sacramento, Ca
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Elf was wrong. Even in some real life games sometimes the moderator has to step in and force a vote if that mod thinks things are getting sluggish. It's the moderator's job to try to keep the pace of the game up. In online games, the moderator should be more willing to do so since the players don't have to finish the game before they go on to something else. If people are only active enough to post something every other day, then perhaps they shouldn't play the online verson of this game.
_________________ http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next. PS. Thanks to LUF for making me this imaginary daughter avatar.
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ElfofFyre
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Posted: Sun Nov 20, 2005 16:47 |
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Joined: Sun Mar 14, 2004 20:29 Posts: 1913
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No Sac, I was not wrong, but I think Ogz might have misinterpreted what I said, or taken it beyond what I meant.
24 hours should be reasonable time for discussion, but it's not always. Setting a 24 hour limit at the start is no good...you need to go with the flow, while trying to keep things going.
And "word" was me saying I'm in.
_________________ 2005-11-24 4:32:21 CET Jigoku[# 59] was deleted by an administrator. Reason: excessive lameness
Mission: Change in OOP Times is a Success. Looking for a new mission.
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