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Sacramento Tzar
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Posted: Sun Oct 16, 2005 04:27 |
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Joined: Mon Mar 15, 2004 04:57 Posts: 3912 Location: Sacramento, Ca
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Okay, I am going to break the non-poison card development into seperate threads for our expansion. Remember that at minimum we need
- a red, sorcery speed, artifact kill spell
- a red, instant speed, direct damage spell
- at least one red land destruction card
Feel free to suggest reprints and new cards. If you are suggestiong a reprint or a variation of a previous card, please post what you are reprinting or making a variation of. There are a couple rules though.
A) No keywords that only appear in one block. This means no dredge, madness, flanking, etc.
B) No humans. In order to develop humans as a seperate theme (ala purple mana) I want all of the normal mana races to be non-humans.
C) Try to keep the following in mind when dealing with assigning races to specific cards
-Dwarfs (Dwarfs) = Red Combat skills, Lots of Role parts that improve all Dwards
-Greenskins (Orcs + Goblins) = Difficulty blocking and being blocked
-Stonebreaks (Giants) = Power
-Lizardfolk (Lizardfolk) = Red Spell Effects (such as Volcanic Hammer, Stone Rain, Threaten, Panic Attack)
_________________ http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next. PS. Thanks to LUF for making me this imaginary daughter avatar.
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