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Sacramento Tzar
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Posted: Sun Oct 16, 2005 04:21 |
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Joined: Mon Mar 15, 2004 04:57 Posts: 3912 Location: Sacramento, Ca
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Okay, I am going to break the non-poison card development into seperate threads for our expansion. Remember that at minimum we need
- a green artifact/enchantment killer (e.g. Naturalise), usually instant speed
- a green, instant speed, creature pumper (e.g. Giant Growth)
- at least one green land search or mana speed-up card
Feel free to suggest reprints and new cards. If you are suggestiong a reprint or a variation of a previous card, please post what you are reprinting or making a variation of. There are a couple rules though.
A) No keywords that only appear in one block. This means no dredge, madness, flanking, etc.
B) No humans. In order to develop humans as a seperate theme (ala purple mana) I want all of the normal mana races to be non-humans.
C) Try to keep the following in mind when dealing with assigning races to specific cards
-Sylvans (Elf) = Mana production, Spell Effects (possiblities: Giant Growth, Commune with Nature, Glimpse of Nature, Rampant Growth)
-Treefolk (Dryads + Treefolk) = Defender, Sleeping (idea that I have where the card starts with defender and after a couple up turns it loses defender)
-DraaG (Bearfolk) = Power
_________________ http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next. PS. Thanks to LUF for making me this imaginary daughter avatar.
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