Sacramento Tzar wrote:
Mutual Healing (enchantment)
2(W)(G)
(W): Remove 1 poison counter from opponent. You gain 1 life.
(G): Remove 1 poison counter from opponent. You gain 1 life.
I quite like this card, but it seems silly having both colours with the same ability. Also, dont forget to target the opponent. What about:
Infirmary (enchantment)
2(W)(G)
(W): Remove 1 poison counter from target opponent. You gain 1 life.
(G): Remove 1 poison counter from target opponent. Put a 1/1, white Healer creature token into play.
Its just a suggestion anyway.
Sacramento Tzar wrote:
Stuborness (enchantment)
2(G)(R)
(2): Target spell can't be countered. You gain 1 poison counter
Im a bit worried about how this works. Do you have to play the spell and then pay the 2 (there is no spell to target otherwise)? If that is the case you dont have to activate it until they try to counterspell, which is a little overpowered.
My proposal would be:
Stuborness (enchantment)
2(G)(R)
(2): Until end of turn, spells cannot be countered. You gain 1 poison counter. Play this ability only during any player's upkeep.
This is also very strong, but balanced because your opponent's spells would also be uncounterable.
Sacramento Tzar wrote:
Death by Poison (enchantment)
2(R)(B)
2(R)(B): Destroy target creature, it can't be regenerated. You gain 1 poison counter.
Most "cant be regenerated" kill spells in black have a non-black, non-artifact clause. Id like to see this have at least the non-black part, as red is good at destroying artifacts.
Sacramento Tzar wrote:
Rust Wasp (artifact creature - Insect)
4
1: flying until end of turn
2: toxic (2) until end of turn
2: poison (2) until end of turn
2/2
Can we bump the cost up to 5? a 2/2 flyer with abilities for 4 is good in most colours (except white) and artifact creatures should be more expensive, especially with some cool abilities like these.
Sacramento Tzar wrote:
Phyrexian Ooze (artifact creature - Ooze)
6
Power and Toughness equalls total number of poison counters in the game; Remove a poison counter from another player to regenerate Phryexian Ooze
*/*
just some re-wording:
Phyrexian Ooze (artifact creature - Ooze)
6
Phyrexian Ooze has power and toughness equal to the total number of poison counters on all players.
Remove a poison counter from target opponent: Regenerate Phryexian Ooze.
*/*
Sacramento Tzar wrote:
Pool of Poison (land)
Comes into play tapped
Move all poison counters from players to this Pool of Poison. You lose 1 life for each poison counter removed in this way.
(2)T: Move one poison counter from this card to target player
Poison counters cant exist not attached to a player. What about:
Pool of Poison (land)
Pool of Poison comes into play tapped
When Pool of Poison comes into play, remove all poison counters from all players. You lose 1 life for each poison counter removed in this way.
T: Target player gains 1 poison counter.
I know it is a different card that way, but it was extremely underpowered before and is almost playable now (still weak).
Sacramento Tzar wrote:
Healing Spring (land)
T: to remove 1 poison counter from target player
T: remove 1 poison counter from target player
Sacramento Tzar wrote:
Toxic Idol (Artifact)
3
Durring your upkeep pay 2 life to send Toxic Idol to player of your choice, if you controll Toxic Idol at the end of your turn you gain 1 poison counter
Toxic Idol (Artifact)
3
At the end of your turn you gain 1 poison counter
Pay 2 life: Target player gains control of Toxic Idol. Play this ability only during your upkeep.
Sacramento Tzar wrote:
Snake Charmer's Asprin (Artifact)
3
Tap to remove 2 poison counters from target player
T: Remove 2 poison counters from target player
Sacramento Tzar wrote:
Resistance Stone (Artifact)
4
While Resistance Stone is in play, it's controller can only be killed by poison if he/she has 13 poison counters or more instead of 10.
You dont lose the game for having 10 or more poison counters.
If you have 13 or more poison counters, you lose the game.