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PostPosted: Fri Sep 23, 2005 08:18 
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My comments on your white cards:

Sacramento Tzar wrote:
Heroic Defender (creature - avian knight)
1(W)
defender, flying, Heroic Defender takes no damage from any creature with poison toxic or the ability to give poison counters
0/4

Id just make this :
Defender, Flying,
Protection from creatures with Poison,
Protection from creatures with Toxic.

Protection is pretty much the same as no damage when it comes to creatures (different for colours etc). Also I assume all creatures that are able to give poison counters would have either Poison or Toxic. Older cards would be errata'ed to have one of these.
Sacramento Tzar wrote:
Snake Hunter (creature - human knight)
2(W)
T: 2pts of damage to target creature with poison or toxic or the ability to give poison counters
1/1

T: Snake Hunter deals 2 damage to target creature with Posion or Toxic.
Sacramento Tzar wrote:
Holy Healer (creature - human cleric)
(W)(W)
T: give target player 2 life or to remove 1 poison counter from target player
1/1

T: Target player gains 2 life.
T: Remove 1 poison counter from target player.
Sacramento Tzar wrote:
Young Priestess (creature - human cleric)
1(W)
When Young Priestess comes into play, remove 1 poison counter from target player
1/3

Moonlit Angel (creature - Angel)
2(W)(W)
As long as Moonlit Angel is in play it's controller can't be given any poison counters, flying
3/3

Very pedantic, but put flying first.
Sacramento Tzar wrote:
Leaches (sorcery)
2(W)(W)
Remove all poison counters from target player, target player loses 1 life for every poison counter removed

Nice... you even worked in a reprint :)
Although it is actually:
Leaches (sorcery)
2(W)(W)
Target player loses all poison counters. Leeches deals 1 damage to that player for each poison counter removed this way.
Click here for the gatherer link
Sacramento Tzar wrote:
Poison Controll (instant)
1(W)
Prevent all poison counters being given until the end of turn

Until end of turn, players cant be given Poison counters.
Sacramento Tzar wrote:
Pain to Pleasure (sorcery)
X(W)
Target player gains 2 life for every poison counter he/she has where X equals the number of poison counter he/she has, only white mana can be spent this way

Hmm... I see what you are trying to do, but its difficult to template properly. The problem is that X in a cost is always up the player how much they spend. Effects like this are usually put in the card's rules text as an "additional cost". Try this:

Pain to Pleasure (sorcery)
(W)
As an additional cost to play Pain to Pleasure, pay (W) for each poison counter target player has.
Target player gains 2 life for every poison counter he or she has.
Sacramento Tzar wrote:
Light Banishment (sorcery)
2(W)
Remove target creature from the game if it has toxic, poison, or the ability to give poison counters

Remove target creature with Toxic or Poison from the game.


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PostPosted: Fri Sep 23, 2005 18:42 
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Bairdsy1 wrote:
How about this for the R/W enchantment - its using the same concept as what I had thought of for the blue card, but fits better here -
White likes to take posion away from players, and red likes to give it to them directly. Combine the two for:

Noxious Conduit Enchantment
2(R)(W)
2(R)(W): Remove a poison counter from target player and add a poison counter to another target player.


Well this is the 2nd good enemy colored enchantment you have come up with. How about we just have multi-colored ones for every combination? Some of the color combinations might give us problems, but I am sure we can come up with appropriate card ideas for them.

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PostPosted: Fri Sep 23, 2005 19:37 
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Here's some more idea abilities, I'm not going to try wrapping cards around them:

-When this creature takes damage, target player other than the controller of the source of the damage gains that many poison counters.

-T: Remove a poison counter from target player and place a -1/-1 counter on target creature that player controls. You gain 1 life.

-This creature's power and toughness are equal to the number of poison counters you have.

-All creatures get +1/-1 for every poison counter on their controller.

-(1), pay 2 life: Place a poison counter on target player.

-When this card comes into play, move all poison counters from players to this card. You lose 1 life for each poison counter removed in this way.
(1): Move one poison counter from this card to target player.

-Target player gets control of target creature. That player gets 1 poison counter.

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PostPosted: Fri Sep 23, 2005 20:18 
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Herbal Remedy (Sorcery)
2(W)(W)
Remove 3 poison counters from target player

Extraction (Instant)
XX(W)(U)
Remove X poison counters from target player. Draw one card for each poison counter removed this way

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PostPosted: Sat Sep 24, 2005 01:23 
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Maybe something that isn't stuck with poison counters:

Symbiosis (X)(W)
Sorceru
Remove X poison counters from target player. Another target player gains X life.

The name might not be very good, but that card is basically a "Stream of Life" when there aren't any poison counters but has a secondary purpose of removing poison counters (which does not make it more valuable).

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PostPosted: Mon Sep 26, 2005 03:20 
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Those look like cool card ideas. I plan on incorperating alot of them into the poison expansion. I appologize for not responding sooner, but I have had next to no time in the last couple of days to be online.

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http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next.

PS. Thanks to LUF for making me this imaginary daughter avatar.


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PostPosted: Mon Sep 26, 2005 04:02 
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Viperlord wrote:
Maybe something that isn't stuck with poison counters:

Symbiosis (X)(W)
Sorceru
Remove X poison counters from target player. Another target player gains X life.

The name might not be very good, but that card is basically a "Stream of Life" when there aren't any poison counters but has a secondary purpose of removing poison counters (which does not make it more valuable).

Viperlord, do you mean for it to have to target 2 different players? or did you mean for it to be able to remove the counters and add the life to the same player?

If you wanted the second option, it should be worded:
Symbiosis (X)(W)
Sorceru
Remove X poison counters from target player. Target player gains X life.

By specifying the "another" you enforce different targets. This way both targets can be the same. Of course this way it is stronger, so should probably cost (X)(W)(W) or (X)(W)(W)(W) (I prefer to over-cost rather than under-cost cards. Over costed cards dont break a set, under costed ones do.)


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PostPosted: Tue Oct 11, 2005 04:00 
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Okay, time for me to put a bit more time into this thread. Sorry for the inactivity, but I really havn't had that much time lately.

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http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next.

PS. Thanks to LUF for making me this imaginary daughter avatar.


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PostPosted: Tue Oct 11, 2005 04:51 
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Okay, basically redoing the list by incorperating alot of the suggested ideas. It looks like we need 4 more multi-colored enchantments (specifically W/B, R/U, G/B, U,G), then I think we are pretty much done.

Poison x (Whenever an opponent recieves damage from this creature, that player recieves x poison counters. Whenever a player has 10 or more poison counters, that player loses the game.)

Toxic x (Whenever an opponent recieves combat damage from this creature, that player recieves x poison counters. Whenever a player has 10 or more poison counters, that player loses the game.)

**** MutiColored ****

Poisonous Aura (enchantment)
2(B)(U)
2(B)(U) : Counter target spell. You gain 1 poison counter

Antidote Research (enchantment)
2(U)(W)
(U)(W), Return a creature you control with Toxic or Poison to its owner's hand: Remove 1 poison counter from target player

Mutual Healing (enchantment)
2(W)(G)
(W): Remove 1 poison counter from opponent. You gain 1 life.
(G): Remove 1 poison counter from opponent. You gain 1 life.

Stuborness (enchantment)
2(G)(R)
(2): Target spell can't be countered. You gain 1 poison counter

Death by Poison (enchantment)
2(R)(B)
2(R)(B): Destroy target creature, it can't be regenerated. You gain 1 poison counter

Noxious Conduit (enchantment)
2(R)(W)
2(R)(W): Remove a poison counter from target player and add a poison counter to another target player

**** BLACK ****

Swamp Centapede (creature - Insect)
1(B)
Poison (1)
1/1

Swamp Mosquito (creature - Insect)
1(B)
Flying, Toxic (1)
0/1

Cruel Assassin (creature - Human Assassin)
1(B)(B)
Fear, Toxic (1)
1/1

Sneaky Assassin (creature - Human Assassin)
2(B)
Swampwalk, Poison (1)
2/1

Undead Snake (creature - Zombie Snake)
3(B)
Toxic (1)
3/3

Toxic Thrull (creature - Thrull)
(B)(B)(B)
T & Sacrifice: Give 2 poison counters to target player
1/1

Toxic Shade (creature - Shade)
2(B)
(B)(B): Toxic Shade gains Toxic (1) until the end of turn
0/2

Cute Succubus (creature - Demon)
1(B)(B)
When Cute Succubus comes into play you gain 1 poison counter; flying
3/2

Poison Cloud (Enchantment)
2(B)(B)
Sacrifice a creature: Target player gets 1 poison counter

Noxious Resurection (sorcery)
2(B)
Take target poison or toxic creature out of target graveyard and into play under you controll

Succubus Contract (Enchantment)
(B)(B)(B)
Give yourself 1 poison counter and draw 2 cards. This can be only done durring your end of turn phase.

**** BLUE ****

Giant Jellyfish (Creature - Beast)
3(U)
Islandhome, Toxic (3)
3/3

Phantom Ninja (Creature - Illusion Ninja)
1(U)(U)
Unblockable, Poison (1)
1/1

Seductive Witch (Creature - Human Witch)
2(U)
Flying, Defender, whenever a creature blocked by Seductive Witch is put into the graveyard from play give that creature's controller 1 poison counter
1/4

Poisonous Aura (Enchantment - Aura)
(U)
Enchant Creature: Whenever enchanted creature is tapped, give 1 poison creature to is controler

Poisonous Feedback (Enchantment - Aura)
1(U)(U)
Enchant Creature: Durring creature's controller's upkeep, enchanted creature gives it's controler 1 poison counter

Stagnant Waters (Enchantment - Aura)
2(U)
Enchant Land
When enchanted land becomes tapped, its controller receives one poison counter.

Tainted Scrolls (Enchantment)
1(U)(U)
U: Spells you play this turn gain Scry 2, you gain 1 poison counter for each spell you played this turn.

Venomous Spite (Instant)
2(U)(U)
Counter target spell, give target player 1 poison counter

Poisonous Spite (Insant)
(U)(U)
Counter target spell and gain 1 poison counter

Venomous Intent (Instant)
2(U)(U)
Return target permanent to the top of it's owner's libary or return target permanent to owner's hand and give target player 1 poison counter

Tainted Knowledge (Instant)
1(U)
Draw 2 cards and gain 1 poison counter

**** WHITE ****

Heroic Defender (creature - avian knight)
1(W)
defender, flying,
protection from creatures with Poison,
Protection from creatures with Toxic
0/4

Snake Hunter (creature - human knight)
2(W)
T: Snake Hunter deals 2 damage to taget creature with Poison or Toxic
1/1

Holy Healer (creature - human cleric)
(W)(W)
T: Target player gains 2 life
T: Remove 1 poison counter from target player
1/1

Young Priestess (creature - human cleric)
1(W)
When Young Priestess comes into play, remove 1 poison counter from target player
1/3

Moonlit Angel (creature - Angel)
2(W)(W)
flying,
As long as Moonlit Angel is in play it's controller can't be given any poison counters
3/3

Herbal Remedy (Sorcery)
2(W)(W)
Remove 3 poison counters from target player

Leaches (sorcery)
2(W)(W)
Target player loses all poison counters. Leeches deals 1 damage to that player for each poison counter removed this way

Poison Controll (instant)
1(W)
Until the end of turn, players can't be given Poison Counters

Pain to Pleasure (sorcery)
X(W)
As an additional cost to play Pain to Pleasure, pay (W) for each poison counter target player has.
Target player gains 2 life for every poison counter he or she has

Light Banishment (sorcery)
2(W)
Remove target creature with Toxic or Poison from the game

Echos of Purity (enchantment - Aura)
1(W)
Enchant Creature
Target creature loses Poison or Toxic
(W)(W): Return Echos of Purity from your graveyard to the top of your library

**** RED ****

Goblin Murderer (creature - Goblin Criminal)
(R)
Toxic (1); when a player would be given a poison counter from Goblin Murderer that player may pay 2 to prevent the poison counter from being given
1/1

Poisonous Goblin (creature - Goblin Criminal)
(R)(R)
Poisonous Goblin gives every player 1 poison counter durring your upkeep, can't block
2/2

Order of the Ruby Blade (creature - Human Knight)
(R)(R)
(R): Order of the Ruby Blade gets first strike until end of turn.
(R)(R): Order of the Ruby Blade gains Toxin (1) until end of turn
2/1

Vile Giant (creature - Giant)
2(R)(R)
Whenever this creature is the target of a spell or ability, the controller of that ability gains 1 poison counter
3/3

Venomous Fumes (Enchantment)
2(R)(R)
Double the number of poison counters given

Poisonous Strength (Sorcery)
(R)(R)(R)
All creatures get +1/-1 for every poison counter on their controller

Insane Rush (Instant)
(R)(R)
All attacking creatures gain, +2/+0, trample, and first strike until the end of turn, give yourself 1 poison poison counter for every creature affected

Poisonous Rage (Sorcery)
4(R)(R)
Give target player 2 poison counters

Toxic Anger (sorcery)
XX(R)
Give target player X poison counter and pay 1 life for every poison counter given like this, only red mana can be spent on this spell

Toxic Rage (sorcery)
XX(R)
Give every player X poison counters

Poisonous Rain (sorcery)
2(R)(R)
Destroy target land and give target player 1 poison, if land was non-basic then give target player 2 poison counters

**** GREEN ****

Green Ant (creature - insect)
(G)
Toxic (1)
0/1

Marsh Viper (creature - snake)
3(G)
Poison (2)
1/2

Sabertooth Cobra (creature - snake)
2(G)
Poison (1), unless opponent pays 2 before their next upkeep they then get another poison counter
2/2

Elf Blowdarter (creature - elf warrior)
1(G)
Durring your upkeep, put a dart counter on Elf Blowdarter; remove 2 dart counters to give target player a poison counter
1/1

Elf Snake Charmer (creature - elf wizard)
(G)(G)
All creatures with poison or toxic cost 1 less to play
1/2

Centaur Snake Charmer (creature - Centaur Wizard)
(3)(G)
T: Search your library for a creature with Toxic or Poison and place that card in play. Afterwards, shuffle Centaur Snake Charmer into your library
1/2

Poison Ivy Dryad (creature - dryad)
2(G)(G)
Forestwalk, Toxic (1), (G) Regenerate
2/2

Poisonous Wurm (creature - wurm)
5(G)(G)
Toxic (4), can't damage players life total
5/5

Toxic Wurm (creature - wurm)
5(G)(G)
Trample, Power and Toughness equals number of Poison counters you have
*/*

Natural Poison (instant)
(G)
If opponent plays a creature with toxic or poison, you can place one creature with toxic or poison from your hand into play

Nature's Insistance (sorcery)
1(G)(G)
Destroy target enchantment or artifact, give target's controller 1 poison counte

**** Other ****

Rust Wasp (artifact creature - Insect)
4
1: flying until end of turn
2: toxic (2) until end of turn
2: poison (2) until end of turn
2/2

Phyrexian Ooze (artifact creature - Ooze)
6
Power and Toughness equalls total number of poison counters in the game; Remove a poison counter from another player to regenerate Phryexian Ooze
*/*

Phantom Pool (land)
comes into play tapped
T: 2 mana of any color to your mana pool and give yourself 1 poison counter

Pool of Poison (land)
Comes into play tapped
Move all poison counters from players to this Pool of Poison. You lose 1 life for each poison counter removed in this way.
(2)T: Move one poison counter from this card to target player

Healing Spring (land)
T: to remove 1 poison counter from target player

Toxic Idol (Artifact)
3
Durring your upkeep pay 2 life to send Toxic Idol to player of your choice, if you controll Toxic Idol at the end of your turn you gain 1 poison counter

Snake Charmer's Asprin (Artifact)
3
Tap to remove 2 poison counters from target player

Resistance Stone (Artifact)
4
While Resistance Stone is in play, it's controller can only be killed by poison if he/she has 13 poison counters or more instead of 10.

Dagger of Venom (Artifact - Equipment)
3
Equipped creature gains +1/-1 and poison (1)
Equip (3)

Poisonous Arrow (Artifact - Equipment)
5
Equipped creature gains first strike and toxic (2)
Equip (4)[/quote]

_________________
http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next.

PS. Thanks to LUF for making me this imaginary daughter avatar.


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PostPosted: Tue Oct 11, 2005 06:22 
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Posts: 862
Location: Ohio
If someone creates the art ill make the card

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Veni, Vedi, Vici.
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PostPosted: Tue Oct 11, 2005 06:57 
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Location: Sacramento, Ca
Well we still need 4 more enchantment cards (white/black)(black/green)(green/blue)(blue/red)... either that or we can just drop the (red/white) one and call it a set. Either way, I am useless at the art department (unless stealing it from google images count *evil wink*.

Bairdsy1: Would it be possible for you to have one of your programs create packs for this expansion so that we could have a sealed tourney? Goddess only knows how we would assign rarity to the cards (something I am inclinded to let someone else do).

_________________
http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next.

PS. Thanks to LUF for making me this imaginary daughter avatar.


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PostPosted: Tue Oct 11, 2005 07:07 
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Location: Brighton, U.K.
Once you have finished designing them Ill be happy to go through and assign rarities if you like.

It should also be fairly simple for me to write something simple to create packs. That reminds me... I havent done any work on that GUI in a week or more.... maybe I should get back to it.


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PostPosted: Tue Oct 11, 2005 09:41 
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Image

Hows that look? I know its big but just a test card they can be resized later

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Nam si violandum est ius, regnandi gratia violandum est.
Veni, Vedi, Vici.
Vae Victis!


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PostPosted: Wed Oct 12, 2005 00:18 
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Location: Sacramento, Ca
JrEye: That looks great.

At this point I am going drop the red/white enchantment and call it a set. I am going to repost ever color by itself one time and ask for comments/feedback. This time, I won't do a cumlative list. Instead I really will just post one group at a time.

_________________
http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next.

PS. Thanks to LUF for making me this imaginary daughter avatar.


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PostPosted: Wed Oct 12, 2005 00:25 
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Time to review the "other" cards and multi-colored cards.

Poison x (Whenever an opponent recieves damage from this creature, that player recieves x poison counters. Whenever a player has 10 or more poison counters, that player loses the game.)

Toxic x (Whenever an opponent recieves combat damage from this creature, that player recieves x poison counters. Whenever a player has 10 or more poison counters, that player loses the game.)

**** MutiColored ****

Poisonous Aura (enchantment)
2(B)(U)
2(B)(U) : Counter target spell. You gain 1 poison counter

Antidote Research (enchantment)
2(U)(W)
(U)(W), Return a creature you control with Toxic or Poison to its owner's hand: Remove 1 poison counter from target player

Mutual Healing (enchantment)
2(W)(G)
(W): Remove 1 poison counter from opponent. You gain 1 life.
(G): Remove 1 poison counter from opponent. You gain 1 life.

Stuborness (enchantment)
2(G)(R)
(2): Target spell can't be countered. You gain 1 poison counter

Death by Poison (enchantment)
2(R)(B)
2(R)(B): Destroy target creature, it can't be regenerated. You gain 1 poison counter

**** Other ****

Rust Wasp (artifact creature - Insect)
4
1: flying until end of turn
2: toxic (2) until end of turn
2: poison (2) until end of turn
2/2

Phyrexian Ooze (artifact creature - Ooze)
6
Power and Toughness equalls total number of poison counters in the game; Remove a poison counter from another player to regenerate Phryexian Ooze
*/*

Phantom Pool (land)
comes into play tapped
T: 2 mana of any color to your mana pool and give yourself 1 poison counter

Pool of Poison (land)
Comes into play tapped
Move all poison counters from players to this Pool of Poison. You lose 1 life for each poison counter removed in this way.
(2)T: Move one poison counter from this card to target player

Healing Spring (land)
T: to remove 1 poison counter from target player

Toxic Idol (Artifact)
3
Durring your upkeep pay 2 life to send Toxic Idol to player of your choice, if you controll Toxic Idol at the end of your turn you gain 1 poison counter

Snake Charmer's Asprin (Artifact)
3
Tap to remove 2 poison counters from target player

Resistance Stone (Artifact)
4
While Resistance Stone is in play, it's controller can only be killed by poison if he/she has 13 poison counters or more instead of 10.

Dagger of Venom (Artifact - Equipment)
3
Equipped creature gains +1/-1 and poison (1)
Equip (3)

Poisonous Arrow (Artifact - Equipment)
5
Equipped creature gains first strike and toxic (2)
Equip (4)

_________________
http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next.

PS. Thanks to LUF for making me this imaginary daughter avatar.


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