Beings from another dimension have come to Elveron, enslaving the races that fall before them. The Synth reconstruct their fallen enemies, taking their unique traits and creating new mechanical creatures, albeit shadows of their former selves, to serve the Synth empire. As they grow stronger, they become more reliant on the enslaved forms of the other races; nonetheless, they spread their influence upon Elveron.Construct buildings with Iron Ore instead of LumberStart with Iron Mines instead of Sawmills+10% Ore Production-25% PopulationMilitary
Name Attack Defense Return Train Casualties Mages Spies Price
Trooper 2.5 2.5 10.0 9.0 150 0.05 500r
Synth Human 5.0 5.0 10.0 12.0 100 750g 100r
Synth Elf 7.0 2.0 10.0 12.0 100 900g 100r
Synth Troll 3.0 10.0 12.0 12.0 100 400g 1000r
Advisor 2.0 12.0 12.0 10 0.5 2000g 100r
Overwatch 2.0 12.0 12.0 10 0.5 2000g 100r
Synth 50g 70r
– Each Overwatch and Advisor enslaves a lot of the enemy peasants on successful attacks.
– Synth Humans, Elves and Trolls are trained from slaves.
– Synth Humans, Elves and Trolls do not require housing space nor food.Buildings:
Motherpod (Home) – Moved to Mountains.
Signal Transmitter (Academy) – Moved to Mountains.
Anti-matter Core (Tower)
Correction Facility (Slave Pit) – Houses maximum of 75 Slaves.
Cannot build Sawmills
Synth Guild (Tundra): Increases slave's gold production by 3 x Synth Guild%.Racial Spell:
Ruthless Denial (SELF, ONE-TIME): Consumes (Land) number of Human, Elf and Troll Synths. This grants an offense boost of 30% for the next attack.
The Weaker Race (SELF): Grants a 2.5% defense boost. Slave deaths are quadrupled.