Legends of Elveron
Forums for Legends of Elveron

Home Guide Forum Archive
FAQ SearchRegisterLogin



Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour [ DST ]

Author Message
 Post subject: Children of Aten
PostPosted: Wed May 11, 2011 19:48 
Offline

Joined: Sat May 07, 2011 09:41
Posts: 12
Children of Aten
Good

Long ago in the vast desert in the South Eastern part of Elveron, the Children of Aten flourished. Despite the fact that the harsh desert conditions caused their goods to spoil quickly, the coalition of desert dwellers who formed the Children of Aten pooled their collective intelligence, and through their secret magics, were able to have their oassai (?? anyone know the plural) always produce enough for all the tribes. This power drew the attention of the other races of Elveron, who all wanted this power for their own. In order to protect their secrets, the Children of Aten shrouded their realm in a sandstorm, and were soon forgotten from history.

Then, not to long ago, a human grave robber was wandering the desert, and accidentally stumbled upon the Children's capital city. Word spread through Elveron like wildfire, and many realms mobilized to once again try to lay claim to the Children's ancient secrets. Now the Children of Aten must cast off the shrouds of their isolation, and protect their secrets.

Food Decomposition Rate *3, Food Production rate *1.5

Code:
Name               Attack Defense Return Train Casualites Mage Spy Price
Horatian Spearman    3.0    2.0     10.0  10.0   100.0    --    --  430g
Sobektite Hunter     4.0    5.0     12.0  12.0    75.0    --    --  550g, 75fd
Anubis Elite        10.0    6.0     12.0  12.0    60.0    --    -- 1350g, 85md
Mummy                 --   15.0       --    --   110.0    --    --   --
Embalmer              .5    1.0      6.0  12.0   150.0    1.0   --  900g,100fd
Grave Robber         1.0    2.5     12.0  12.0    40.0    --   1.0 1200g
Am-heh                --     --       --    --      --    --    --   70g


-Mummies live in tombs, and only consume one slave per hour, otherwise they do not require food
-Mummies cannot be trained
-After every attack, your casualties*(#of embalmers/10) begin being trained as mummies
-If there is no available tomb space, extra mummies are not created/die
-If there are not enough slaves for mummies to feast on, unfed mummies die

Breath of Qebui (SELF-INSTANT) Decreases troop return time by 4 hours
Mercy of Osiris (SELF-ONE TIME) Doubles the number of mummies produced after the next attack

Oasis (Farm) Highland
Pyramid (Tower) Highland
Temple (Frost Temple) Mountain
Tomb (NEW) Highland- Holds 150 Mummies
Storehouse (NEW) Mountain- Reduces food decay by *.02%, max 40%



Creator's Comments:
Im not sure if the mummy slave consumption thing is a good idea or not.


Anyway this was something I threw together just cuz, im open to most, if not all suggestions on improvement


Edits**

Casualties*(#of embalmers/2) ->Casualties* (#of embalmers/10)
I forgot to put in the store house building as I had originally intended, so I added it.


Top
 Profile  
 
 Post subject: Re: Children of Aten
PostPosted: Thu Jun 09, 2011 20:33 
Offline
User avatar

Joined: Thu May 19, 2011 04:52
Posts: 17
Location: in your pants
I like it, but it seems like a super powerful race, to me at least. maybe lower the op/dp of the anubis elite, and the dp of the mummies. they're way too powerful for their costs as is

_________________
Kyal says: you're like an abusive boyfriend
abusin me and shiz
both verbally and physically
and emotionally
*slits throat*
JK

You say: lmao
hey, I haven't beat you!
...yet
........today


Top
 Profile  
 
 Post subject: Re: Children of Aten
PostPosted: Sun Jun 12, 2011 22:25 
Offline

Joined: Sat May 07, 2011 09:41
Posts: 12
Now that I look at it again, I do think the Mummies are abit too def high, maybe make them 13 dp, and while im at it, raise the cost of the Embalmers abit?

With the Anubis Elite, I feel like I should raise the cost, to like maybe between 1600-1950g, most likely 1850ish, and maybe 90md cost. Even so, do you think I should have their ap dropped to 9, or should those proposed cost changes make up for it?


Top
 Profile  
 
Display posts from previous:  Sort by  

All times are UTC + 1 hour [ DST ]

Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  





Elveron - the online strategy game
Elveron phpBB3 style by Ulf Frisk and Michael Schaeffer
Copyright © Ulf Frisk, Michael Schaeffer 2007.
Powered by phpBB® Forum Software © phpBB Group