Race: Goldpadrone
Alignment: Good
Main Overview:
Goldpadrone is a ancient race that very expert in finding, processing and refining gold ore from the earth. They consume gold ore, at same time; they use gold ore to make armor for their military troops. Their heavy golden armor make their military move slower than most of the other races, however, recently they success to create summoning gate which able to send their military troops to any place they wish instantly. With the increasing of gates, more and more golden troops come to elveron. It seems that they have been waiting for so long to conquer all gold mine in elveron …..
Bonuses and Penalties:
+2% Peasant growth rate
No Magic Dust is needed to cast spells
No lumber is needed to construct buildings
Peasant produce 0 gold
Each population consume 0.3 gold per hour
Starting with 70 Gold Mines
Military:
Code:
Name OP DP Ret Train CAS MAG SPY COST
Golden Bug 2 2 12 12 125 - - 260g
Guld Ranger 0 3 - 12 100 - - 450g
Zlaty Rytir 6 3 13 12 100 - - 1100g
Aurum Shield 0 7 - 12 100 - - 1440g
Golden Smith 4 4 14 12 100 - - 900g
Oro Master - - - 12 - 1.0 1.1 -
Craftsman --------------Worker------------ 100g
• Golden Bug is trained directly from peasants.
• Guld Ranger is trained directly from peasants.
• Zlatan Knight can only be trained when there are minimum 10% Summoning Gate.
• Aurum Shield can only be trained when there are minimum 20% Summoning Gate.
• Golden Smith can only be trained when there are minimum 30% Summoning Gate.
• Oro Masters are not trainable.
• 10% of all casualties on attacks or defenses are automatically retrained as Oro Masters.
• Each Guld Ranger, Aurum Shield and Oro Master produces 2.3 gold per hour.
• Each Golden Bug, Zlatan Knight and Craftsman produces 3.5 gold per hour.
• Each Golden Smith produces 6.2 gold per hour.
Spells:
-Craftsmanship (Goldpadrone, SELF): Increases investment points of gold with 300% when spell is active when investing.
Fertility, Slow, Volcano, Erosion, Ice Age, Global Warming, Dispell, Lesser Farsight, Stealth.
These spells can be casted with no Summoning Gate.
Magic Shield, Farsight, Hourchange, Craftsmanship.
These spells can only be casted when there are minimum 10% Summoning Gate.
Energy Charge, Power Farsight, Revelation.
These spells can only be casted when there are minimum 20% Summoning Gate.
Blizard, Anarchy, Flame Burst, Land Warp, Abrasion, Cripple, Ensare.
These spells can only be casted when there are minimum 30% Summoning Gate.
Building Difference:
• Summoning Gate: Highland. Reduces the gold consumption of population with 0.01*Summoning Gate%. (No max).
• Diamond Mine: Goldpadrone cannot build Diamond Mine.
• Iron Mine: Goldpadrone cannot build Iron Mine.
• Tower: Goldpadrone cannot build Tower.
• Farm: Goldpadrone cannot build Farm.
• Sawmill: Goldpadrone cannot build Sawmill.
• Miner Camp (Home): Mountain
• Gold Pantheon (Court House): Grassland
• Tavern: Grassland
• Slave Pit: Forest
• Spire: Swamp
Notes:
• Starting with 70 Gold Mines is to replace 30 Sawmill, 30 Farm and 10 Towers, also, their peasant produce 0 gold.
• All the troops will still produce their gold even when in sending out because they look for gold even when in attack.