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 Post subject: Re: Plaguebearers
PostPosted: Sun Oct 25, 2009 11:17 
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KOTW10 wrote:
so i still feel that the racial spell is overpowered... even though it can be "nearly completely offset by fertility", many kingdoms currently rely on fertility to keep positive food production as it is currently more efficient to do so. in order to compensate for this spell, one would have to run the extra farms in order to be able to op/attack them. the 50% extra decay completely destroys any race that has a stockpiled decaying resource required to make pushes (sylvan/elemental/ilith/etc).


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 Post subject: Re: Plaguebearers
PostPosted: Sun Oct 25, 2009 14:24 
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KOTW10 wrote:
so i still feel that the racial spell is overpowered... even though it can be "nearly completely offset by fertility", many kingdoms currently rely on fertility to keep positive food production as it is currently more efficient to do so. in order to compensate for this spell, one would have to run the extra farms in order to be able to op/attack them. the 50% extra decay completely destroys any race that has a stockpiled decaying resource required to make pushes (sylvan/elemental/ilith/etc).


I have to agree with KOTW10 here unqualifiedly. If you have high Improvements (or play Terranoids), you are already running 10 percent-plus Farms and running Fertility 24/7. And the extra decay also looks rather ridiculous on first glance. In addition to the races KOTW10 mentioned, it will heavily hamper races like Humans and Terranoids as well.

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 Post subject: Re: Plaguebearers
PostPosted: Sun Oct 25, 2009 15:54 
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Uhm, guys, you're saying that's overpowered when you have stuff like Frost Breath and Pure Evil in game?

And Sylvans are hardly destroyed by decay. -_- They're far more vulnerable to land warp and stealing.

And it's 1% more farms guys, which is hardly game breaking when everyone in the game will have it. Whine less.

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 Post subject: Re: Plaguebearers
PostPosted: Wed Oct 28, 2009 05:36 
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YF wrote:
Ruined Temple (Frost Temple) on swamps - Instead of reduced casualties, Ruined Temples increase the amount of converted units by +2% * Ruined Temple% (+40% max)



i assume this means more converted units on attacks, not converted from decay. may need to be more specific in the wording.


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 Post subject: Re: Plaguebearers
PostPosted: Thu Oct 29, 2009 18:21 
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Plague, just reminds me of Utopia...


Not that it matters at the moment, but I think the fact of being able to keep 8% more homes do to lower number of farms is more significant than that spell. I mean, that can easily translate to extra 2 pop per acre(with imps, of course),.... and if you add 10% pop bonus on top...

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 Post subject: Re: Plaguebearers
PostPosted: Fri Oct 30, 2009 01:10 
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Graduated Plum wrote:
Uhm, guys, you're saying that's overpowered when you have stuff like Frost Breath and Pure Evil in game?

And Sylvans are hardly destroyed by decay. -_- They're far more vulnerable to land warp and stealing.

And it's 1% more farms guys, which is hardly game breaking when everyone in the game will have it. Whine less.


Yes but frost breath and pure evil are balanced within the race where here it effects all others. It basically makes this race immune from ilith/ele and others that stockpile decaying resources. 12 hrs is a ton of lost resources


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 Post subject: Re: Plaguebearers
PostPosted: Fri Oct 30, 2009 01:22 
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i attack 3 times per day, thats 3 people plagued then i spent tons of casting spells and spying to find suitable target so in one day i could spread plague like 3-9 people and they not inactive ones so they will spread more
and i use fertility only in begining of game so later in game i would need to keep fertility so need to build more towers just coz of that spell?
way to unbalanced, should be left only spread throu successfull attacks


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 Post subject: Re: Plaguebearers
PostPosted: Fri Oct 30, 2009 07:58 
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stebetojas wrote:
i attack 3 times per day, thats 3 people plagued then i spent tons of casting spells and spying to find suitable target so in one day i could spread plague like 3-9 people and they not inactive ones so they will spread more
and i use fertility only in begining of game so later in game i would need to keep fertility so need to build more towers just coz of that spell?
way to unbalanced, should be left only spread throu successfull attacks


The Plague can be spread to your kingdom by:
- Succesfully attacking a kingdom who is affected by The Plague
- Being succesfully invaded by a kingdom who is affected by The Plague
- You have a 5% chance to be infected by The Plague with every spy and mage operation performed on a kingdom who is already infected by The Plague.

1. 3 attacks a day is only useful for one race. The Plague is not one of them. If you're xping, 12 hours of decay around your land size is like 1500 resources lost anyway.
2. 5% chance to be infected when OTHER races spy on a plague infected kingdom. reading comprehension. The Plague cannot infect other races by spying on them.

It is 1% farms or towers guys. 1% less pop. 1% less econ. Congrats on losing because of it. -_-;

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 Post subject: Re: Plaguebearers
PostPosted: Fri Oct 30, 2009 08:19 
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Graduated Plum wrote:
stebetojas wrote:
i attack 3 times per day, thats 3 people plagued then i spent tons of casting spells and spying to find suitable target so in one day i could spread plague like 3-9 people and they not inactive ones so they will spread more
and i use fertility only in begining of game so later in game i would need to keep fertility so need to build more towers just coz of that spell?
way to unbalanced, should be left only spread throu successfull attacks


The Plague can be spread to your kingdom by:
- Succesfully attacking a kingdom who is affected by The Plague
- Being succesfully invaded by a kingdom who is affected by The Plague
- You have a 5% chance to be infected by The Plague with every spy and mage operation performed on a kingdom who is already infected by The Plague.

1. 3 attacks a day is only useful for one race. The Plague is not one of them. If you're xping, 12 hours of decay around your land size is like 1500 resources lost anyway.
2. 5% chance to be infected when OTHER races spy on a plague infected kingdom. reading comprehension. The Plague cannot infect other races by spying on them.

It is 1% farms or towers guys. 1% less pop. 1% less econ. Congrats on losing because of it. -_-;


Quote:
+50% decay


That isn't countered by fertility. While not very well put and wrong in a spot or two, the point I believe steb was trying to make was that the plague could easily affect a large number of people from one person casting it. Frankly, I don't give a damn about the other effects of the plague. They're annoying, but whatever. The part I do care about is that +50% decay, which could hurt races that need to stockpile decaying resources. It can already be enough of a pain to stockpile md when people try to steal it and it has a high starting decay. Having that increase just because you got unlucky on a spy op on a Plaguebearer would be a pain in the ass.

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 Post subject: Re: Plaguebearers
PostPosted: Fri Oct 30, 2009 09:21 
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I haven't coded any Plague spread with successfully spy/wiz operations because I thought that would be to powerful anyway. Still it's up to the balance team to make the decisions.


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 Post subject: Re: Plaguebearers
PostPosted: Fri Oct 30, 2009 09:26 
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Just to clarify so I don't look like an ass for making assumptions, as far as the plague spreading through invasions goes, does this only occur for interactions with Plaguebearers or anyone who has the Plague? The way I understand it is that if anyone who has the Plague (not just Plaguebearers) invades or is invaded by someone else, the Plague then spreads to the other person. Is this understanding correct?

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 Post subject: Re: Plaguebearers
PostPosted: Thu Dec 31, 2009 16:00 
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Intrepid_Death wrote:
Just to clarify so I don't look like an ass for making assumptions, as far as the plague spreading through invasions goes, does this only occur for interactions with Plaguebearers or anyone who has the Plague? The way I understand it is that if anyone who has the Plague (not just Plaguebearers) invades or is invaded by someone else, the Plague then spreads to the other person. Is this understanding correct?


Yes, that understanding is correct.

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 Post subject: Re: Plaguebearers
PostPosted: Thu Dec 31, 2009 17:19 
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Neodymium wrote:
Intrepid_Death wrote:
Just to clarify so I don't look like an ass for making assumptions, as far as the plague spreading through invasions goes, does this only occur for interactions with Plaguebearers or anyone who has the Plague? The way I understand it is that if anyone who has the Plague (not just Plaguebearers) invades or is invaded by someone else, the Plague then spreads to the other person. Is this understanding correct?


Yes, that understanding is correct.


After playing a round of Plaguebearers, I had figured that out on my own. ;p Thanks for the late reply, regardless.

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 Post subject: Re: Plaguebearers
PostPosted: Fri Jan 01, 2010 18:32 
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Intrepid_Death wrote:
Neodymium wrote:
Intrepid_Death wrote:
Just to clarify so I don't look like an ass for making assumptions, as far as the plague spreading through invasions goes, does this only occur for interactions with Plaguebearers or anyone who has the Plague? The way I understand it is that if anyone who has the Plague (not just Plaguebearers) invades or is invaded by someone else, the Plague then spreads to the other person. Is this understanding correct?


Yes, that understanding is correct.


After playing a round of Plaguebearers, I had figured that out on my own. ;p Thanks for the late reply, regardless.


...Damn I didn't read the time of the post. Sorry ^^; haven't checked Globals for 2-3 rounds..haha xP

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 Post subject: Re: Plaguebearers
PostPosted: Fri Jan 01, 2010 21:08 
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Hey, more posts for me without having to try.

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