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The Races: Leshkin

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| Human | Dwarf | Elf | Elemental | Shinobi | Terranoid |
| Amazon | Vampire | Orc | Troll | Leshkin | FlameWeaver |
Leshkin Main Overview
Leshkin are creatures of incredible flexibility, their bone configuration is unique to the Elveron world. All joints on a Leshkin's body are double jointed, allowing movements impossible by any other being. Although vaguely humanoid, Leshkin have four arms, each of which terminate two hands, allowing for great dexterity and superior manipulation. Leshkin are coated in thick, matted fur, that is often hardened into a near solid layer with grease and oils. This layer of fur can be equal in effect to primitive armor. Leshkin are born with only bone and skin, lacking body fat and significant muscle development. As they grow older, their rise to adulthood is proven through an increase in mass, almost always purely muscle. Their fur color is ceremonially dyed a specific color after they complete their training, creating an obvious caste system.

Leshkin are frighteningly fast and agile due to their unique flexibility and the nature of their bodies. Leshkin nobles and elites master in the art of mage-craft, displaying both physical and mental prowess. Leshkin are arboreal creatures, preferring the solitary heights of their tree-houses, their body form giving them an edge in climbing, and on the ground they tend to walk on their back legs and upper, shorter pair of arms, wielding weapons in their longer, lower arms.

Leshkin eyesight has great acuity, but suffers during the dark hours of the night, such that they love to brightly illuminate their towns and cities. Such light makes any filth highly noticeable, and Leshkin tend to be very fastidious, avoiding swamps as much as possible. Such civic pride leads to a great sense of cooperation in the Leshkin, and when necessary, they pull together to overcome nearly any task.

Stygians and Amaranthine increases exploration gold cost by (Stygians and Amaranthine * 6 / land size)%
Kingdom Walls and Forges are not affected by any bonuses



Leshkin Military
Name Attack Defense Return Train Casualties Mages Spies Price
Russet 3.0 2.0 10.0 12.0 100 500g
Malachite 4.0 9.0 100 730g
Burgundy 6.0 2.0 10.0 12.0 100 0.05 1,300g
Stygian 3.0 7.0 12.0 12.0 100 0.05 1,600g
Amaranthine 2.0 12.0 12.0 100 2,200g
Camo-Leshkin 12.0 0.5 1.0 1,400g, 100m
Novice 0g
-Amaranthine's offense is equal to kingdom walls plus 2.
-Amaranthine's defense is equal to kingdom forges.



Leshkin Spells
Name Function
Teamwork Leshkin, SELF
Increases diamond production by 15%, while decreasing gold production by 5%.



Leshkin Building Differences
Name Land Function
Tree Fort
(Home)
Forest
Temple
(Tower)
Forest
Alchemy Increases kingdom improvements, except walls and forges, with 2.5 * Alchemy%. Increases your realm improvements with 1.5 * Alchemy%.
Laboratory Increase kingdom improvements, except walls and forges, with 3.5 * Laboratory%.