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The Races: Dwarf

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Dwarf Main Overview
The dwarves are one of the oldest humanoid races of Elveron. In an era long gone they were the rulers of the Midrealm; ruling with an iron hand from their mighty mountain fortresses.
   But even this mighty empire was not destined to last forever. On the height of their powers a large fraction of dwarves believed the dwarven race to be divine, superior to all other races. This all lead to what the dwarves now call the Sundering. A large part of dwarves traveled to the underground deeming the surface dwellers unworthy of their greatness. In time they became a different race known as the dark dwarves.
   But still the mountain dwarves remained a powerful race ruling the Midrealm for many a year. This all came to pass when the dwarves allied with the Dark Dwarves. The mountain dwarves lost battle after battle, their mountain fortresses being destroyed one by one until the mighty empire was no more.

No lumber is needed to construct buildings
+10% population



Dwarf Military
Name Attack Defense Return Train Casualties Mages Spies Price
Axe Man 3.0 12.0 12.0 100 470g
Longbeard 3.0 9.0 80 470g
Ironbreaker 5.5 5.5 12.0 12.0 90 445g, 1,450r
Berserker 11.0 12.0 12.0 100 3,750r
Sage 9.0 0.75 800g
Gemfilcher 9.0 0.75 800g
Miner 60g, 60r
-Longbeards are trained directly from peasants.
-Axe Men are trained directly from peasants.
-Berserkers gain +1 offense against all kingdoms that successfully attacked the realm in the last 47 hours.
-Each miner produce 6.5 iron ore per hour and no gold.



Dwarf Spells
Name Function
Ore to Power Dwarf, SELF
Increases investment points of iron ore with 30% when spell is active when investing.



Dwarf Building Differences
Name Land Function
Mountain Hall
(Home)
Mountain
Blacksmith
(Sawmill)
Forest Blacksmith reduces training cost of Longbeards, Axe Man, Ironbreaker and Berserker with 1.5*Blacksmith% to max 30% reduction. No lumber is produced.