| The Races: Goblin |
On this page you will find all the race specific information about the race you
have selected. If you wish to check out any other races just click on one of the
other races names below, or return to The Races guide page.
| Human
| Coven
| Shinobi
| Dwarf
| Elemental
| Elf
|
| Flameweaver
| Vampire
| Amazon
| Frostzorb
| Dark Elf
| Goblin
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| Goblin Main Overview |
Goblins are a race of diminutive humanoids which have been devastated by war. Once one of the most feared hordes in the lands, they are now overlooked in the battles waged across Elveron. Due to their lack of military strength and to waning numbers, this race of little people had to turn to other means to fend for them. Over the years while other races battle each other for supremacy, the Goblins laboured in the dark corners of tundra and mountains, developing dangerous technology to overcome their weaknesses. Now armed with new weapons, the Goblins seek once more to rise into their rightful spot as one of the most prominent races of Elveron.
-5% corruption (0.95 * base corruption, not base corruption -5%)-35% worker rezone-, build- and raze cost+5% Iron Ore Production9 hours construction time
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| Goblin Military |
| Name |
Attack |
Defense |
Return |
Train |
Casualties |
Mages |
Spies |
Price |
| Grunt |
4.0 |
|
12.0 |
9.0 |
160 |
|
|
610g |
| Conscript |
2.0 |
2.0 |
12.0 |
9.0 |
100 |
|
|
540r |
| Techie |
3.0 |
4.0 |
12.0 |
12.0 |
100 |
|
|
1,200g, 150r |
| Alchemist |
7.0 |
2.0 |
13.0 |
12.0 |
100 |
|
|
1,400g, 450r |
| Soothsayer |
|
|
|
9.0 |
|
1.0 |
|
800m |
| Scout |
|
|
|
9.0 |
|
|
1.2 |
1,500g |
| Peon |
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|
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|
160g |
| - | Grunts are trained directly from peasants. |
| - | Conscripts are trained directly from peasants. |
| - | Goblin Techies gain +1 defense for every 25% buildings on Mountains and Tundras (The increase is floating. For example, it can be 0.02 for each 0.5%, Buildings in construction are counted.) |
| - | Goblin Alchemists gain +1 offense for attacking 75%-90%, and +2 offense for attacking 90+% land size. |
| - | Peon in addition to gold produce 0.25r/hour |
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| Goblin Spells |
| Name |
Function |
| Battlefield Plunder |
Goblin, SELF, ONE-TIME Gathers 15% of price of units lost in battle while this spell is active. |
| Goblin Building Differences |
| Name |
Land |
Function |
Tribunal (Court House) |
Tundra |
|
| Alchemy |
|
Goblins cannot build Alchemies |
War Academy (Academy) |
Tundra |
|
Burrow (Home) |
Highland |
|
| Diamond Mine |
|
Goblins cannot build Diamond Mines |
| Guild Quarter |
Mountain |
Reduces price on mages, spies, workers by 3 * Guild% to a max 50% cost reduction. Rate of price reduction is scaled down for units worth less than 1 spy or mage. Increases trainable workers per hour with 10 * Guild%. |
| Hospital |
Mountain |
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