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The Races: Terranoid

On this page you will find all the race specific information about the race you have selected. If you wish to check out any other races just click on one of the other races names below, or return to The Races guide page.


| Human | Dwarf | Elf | Elemental | Shinobi | Terranoid |
| Amazon | Vampire | Orc | Troll | Leshkin | FlameWeaver |
Terranoid Main Overview
Terranoids live underground on all land types, because they are closer to the World's core, their living environment is relativley similar (hot, dark, moist), regardless of conditions above. They are magically strong, and have mastered the powers of terraforming. Slightly shorter than Human in shape, with several defining characteristics:
  • Transparent skin
  • Improved vision
  • Able to detect minute siesmic vibrations from far away by touch
  • Able to withstand high temperatures
  • Strong magical bond with earth


Zero starting resources
Zero initial troops in the beginning of a round
Zero build, destruction and rezone costs
Land houses 20 citizens, buildings house additional 0
-10% Experience gain
Terranoid Earth Burrower



Terranoid Military
Name Attack Defense Return Train Casualties Mages Spies Price
Rock Slinger 4.0 1.0 12.0 12.0 150 575g, 25l
Trap Expert 5.0 9.0 80 815g, 30l
Earth Burrower 8.0 2.0 12.0 12.0 100 1,550g, 175r
Living Grotto 50.0 12.0 50 12,200g, 700fd
The Enlightened 5.0 12.0 12.0 20 2.0 3,000g, 50m
Shadow Walker 12.0 1.0 1,500g
Abrasionist 150g
-Living Grotto is a massive area of living earth; it requires vast amounts of nutrients to maintain; 5 food per hour, per Living Grotto.
-Living Grotto is limited to 1 per acre of land a kingdom has and will die when the they run out of space to live on (after an invasion).
-Living Grotto increases exploration gold cost by (Living Grotto * 100 / land size)%.



Terranoid Spells
Name Function
Terra Firma Terranoid, SELF
Reduces build time by 4 hours.



Terranoid Building Differences
Name Land Function
Home Terranoids cannot build Homes
Tavern Terranoids cannot build Taverns
Alchemy Terranoid Alchemies do not boost kingdom Walls and Forges
Laboratory Terranoid Laboratories do not boost kingdom Walls and Forges