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| The Guide: Races |
On this page you will find information about the fantasy races currently populating Elveron.
Please also visit the other guide pages for more information regarding race specific
military units, magic spells and buildings. Or if you wish to see all that information
that is specific for a race gathered in one place click here.
| Human
| Tollspry
| Gryphon
| Sylvan
| Shinobi
| Barbarian
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| Animator
| Vampire
| Elemental
| Troll
| Minotaur
| Dark Dwarf
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| Human |
The most diverse of race in Elveron, humans have a wide range of skin colors, hair colors, and cultures. Even their height varies more than any other race with some of the shortest averaging about 5 foot tall and the tallest averaging about 7 foot tall. They tend to be devoutly religious, but even in this they aren't unified due to the fact that they have several religions that compete to be the exclusive religion of all Humans. These differences have at time led to horrible conflicts among the different human groups.
No special bonuses or penalties
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| Tollspry |
These creatures are the fun loving sprites of Elveron. Each of these creatures carries a signature chime or sound that they give off when moving, playing, or conversing. Due to the high frequency of vibrations Tollspry give off, they tend to avoid mountainous regions due to avalanches and rock slides. Once a Tollspry reaches maturity, the pitch and resonance of its chime will change depending its the personality and nature. The ones with the highest pitch chimes are the most sacrificing, the most giving, the most gracious of the race. But some Tollspry develop the deep resonance. This does not represent impure hearts, but those with the fighting spirit, the drive to prevail, and those with iron determination.
Sacrifices yield 10% returns
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| Gryphon |
Proud and noble, the average gryphon look down at the other races of Elveron. With their nest high in the mountains they often literally do. Even the poorer gryphons who nest in the highlands are ethnocentric. How could they be otherwise when they find all other races to be so tasty to eat?
Start with zero Noble Lords and Master Hunters-50% re-zone cost
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| Sylvan |
Long ago the Treefolk where part of the Elven armies willing to fight with their allies to defend nature. After the ancient Elven empires fell and the newer Elvish kindoms rose, the Elfs found they didn't need to keep using the Treefolk to defend their new holdings. The Treefolk retreated quietly into the forest because they whern't numerous enough to go it alone. Ages past and the Treefolk where busy creating their own allies the plantfolk. Though smaller than the massive Treefolk, unlike the elves, the plantfolk have unquestionable loyalty to the Treefolk and won't abandon them.
No special bonuses or penalties
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| Shinobi |
A secretive, nomadic race of the Elveronian plains, the Shinobi place great value on the arts of stealth and subtle maneuvering. Nearly all Shinobi children are sent to academies to learn mid to high level ninjitsu, and those who excel from the core of a highly efficient military force that is renowned for its brilliant tactics. Calculating and ruthless, the Shinobi eliminate any who stand in the way of their plans, and they have been known to hire out the services of their most skilled assassins to the highest bidder. As a race, however, they are fiercely loyal to each other. Shinobi warriors who fall in battle, particularly those with strong ties to this world, sometimes return to their homeland as spirits known as shadowsylphs, yearning to protect their race even in death.
No special bonuses or penalties
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| Barbarian |
The mighty take from the weak who perish; resulting in low birthrates but a vigorous and hardy folk who thrive in spite of the elements. This incredibly hardy race live high in the permafrost -- where farming is as foreign of an idea as a ship construction would be to a landlocked desert dweller. Fish, whale and crabs form the bulk of the Barbarian diet but such farms as there are produce lichens and fungi during the summer months only. Mining in frozen earth is troublesome and time consuming. Such trees as can grow are much prised for longboat construction. Driven into ships to find food, the Barbarians are natural explorers; cris crossing the world in their longboats. These SeaReaver longboats are easy to draw up onto land. Bursting with savage SeaReavers, they strike fear into hearts along thousands of miles of exposed coastline. The Barbarians are true specialists in pillage, plunder and profit!
-15% food-, lumber-, and ore production-10% population
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| Animator |
The Animators have spent thousands of years trying to discover ways to avoid the ravages of age on the body. Years were spent learning how to transfer their essence into basic forms, from which they transferred into the elements of the earth- wood, food, iron, diamonds, and magic itself. Having perfected their process, they are now intent on spreading their way of life-forcing it upon all of the other races of Elveron.
-75% rezone cost
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| Vampire |
The Vampires pride themselves in being a noble race - blessed, or cursed, with unholy strength and speed, as well as being able to convert other creatures to their cause. They are also incredibly hardy and hard to kill. Once merely just a part of the greater Undead army, the Vampires decided it was time to do things their way. As the result, the ruling Vampire barons withdrew themselves from Undead hordes, pulling their brethren with them. Vampires, being hunters of the night, draw their power from the moon, and absolutely abhor the sun. To counter their weakness during day, the Vampire barons enlisted the aid of their distant relatives, the Daywalkers as well as the Dhampires (human/vampire halfbreeds). With their army assembled, the Vampires lie in waiting, watching for the sun to set over Elveron's horizon...
No special bonuses or penalties
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| Elemental |
As long as there is free will in the world, there will be those who take their choices to self-destructive extremes. The Evil Elementals are the manifestations of the seven most deadly types of this self-destruction. They seek to corrupt and destroy all that they can. By their thinking, everybody has room for some more self-degradation. That is why they are willing to attack the so-called evil races with as much viciousness as the self-proclaimed good races. They see no difference. As far as the Evil Elementals are concerned, someone is on the path of self-destruction either as if they want that person to be or they are someone who they will destroy
Each acre of land house 1 slave in addition to normal population
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| Troll |
Nightmarishly strong, large, and always hungry, Trolls continuously brutalize Elveron. Nomadic in nature, they subject their young to vicious rites of passages that weed out the weak and inferior from the strong. Failure to meet the high demands are punishable by death. Even if a Troll is able to survive long enough to become a Whelp, they are then placed through even tougher tests in order to determine which faction he will belong in. Trolls are so determined to weed out the weak, that they are even willing to eat their own dead from the battlefield. Their obsession with eliminating weakness from their race causes their numbers to be smaller, but the surviving Trolls would have it no other way.
-25% populationCannot build homesEach Troll eats 0.4 food/h instead of the normal 0.3 food/h
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| Minotaur |
Living in the depths of catacombs, these creatures of the dark are both intelligent and brutal. With a sadistic streak wiser than most, these creatures make a game out of torture. Intruders, slaves, runts, misfits; all are used as sport for their awesome warriors. Despite their sadism, or maybe because of it they create large mazes in which they can break up enemy atacks and casually slaughter their troops when they see fit. Never mess with a minotaur, and start praying if you see one charge.
-10% Population-10% Gold ProductionIncreased chance of getting heroes+3% Spy refresh each hour
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| Dark Dwarf |
The dark dwarves or gray dwarves are a malevolent breed of dwarves that shun daylight. They stand about 4 feet tall and have skin colours ranging from light gray to almost black. The most striking feature are their eyes which are always white with no pupils. Living at extreme depths they're always plotting the downfall of their enemies. They have a deep hatred for all surface dwellers, especially the elves. How come, no Dark Dwarf knows. But if they talk about elves, they mostly spit on the ground because the two words mean roughly the same.
Buildings take 9 hours to constructSlaves dies at a rate of 0.5% per hour instead of ordinary 1.0%
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