| The Guide: Land, Rezoning and Exploration |
Legends of Elveron have six different land types. All are listed in the table below. You gain
new acres by either attacking or exploring and of course by taking your land
bonus.
You'll find the link to the exploration page in the sidebar. Exploring for new
acres will cost you some gold and workers. It starts out cheap but the price
will gradually increase. While you are in protection you are able to choose which land types
you wish to explore for, after that you'll only be able to specify how many acres
in total and you'll end up with a random amount of acres from each land type.
Exploration time differs slightly between the different land types. Mountains
take a little bit longer to explore than grassland.
You can also gain more land by taking it from your enemies, invading them and force
them to give up some of their land! You will find more information about invading
other kingdoms on the military page in the guide.
The last way you can gain more land is by taking your land bonus. You can take it
once every 24 hours on the exploration page. If you forget to take your land bonus
you can enable auto taking of it. That means the game will automatically take your
land bonus if you forget it. You can do this on the main page under the account
options link at the bottom.
It's possible to rezone almost all land types from one type to another. The
exception is Tundra and Mountain. You can "rezone" those with the help of magic.
Look at the mages & spies guide page for more information.
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|
| Land Types |
| Name |
Explore Time |
Rezone |
| Grassland |
9 h |
yes |
| Mountain |
18 h |
No! Spell Volcano (highland->mountain) Spell Erosion (mountain->highland) |
| Forest |
12 h |
yes |
| Highland |
12 h |
yes |
| Swamp |
12 h |
yes |
| Tundra |
12 h |
No! Spell Ice Age (grassland->tundra) Spell Global Warming (tundra->swamp) |
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