Home Guide Forum Archive
1 - Overview 2 - Getting started 3 - Get to know your realm 4 - Your Economy 5 - How to Attack
An Introduction: How to Attack
In order to attack successfully, you must send more modified offense than your target's modified defense. After you have successfully attacked you gain land or land, slaves, and resources. The outcome of successful attacks varies because of the different attack types and the different attributes some military units have on the target. Unit abilities can be found on the military page along with the attack types and the outcome each attack type has. This guide is to help you attack successfully so it is not going to get into the different racial benefits while using different attack types, but merely explain how to have a gain rather than a loss.

As stated above, you must send more offense than your target has defense. But how do you know how much defense your target has got? It could be very difficult for a first timer to grasp how to calculate the defense of a target, but with practice it becomes easier.

The first thing you need to know is where to find the defensive values of your enemies units. You can find them in the Military Guide. We are going to use humans for an example. Look at the human military chart and find the column that is labeled "Defense". Take note that after every military unit, there is a number under the Defense Column, with exception to the Footman. The Pikeman has 3 defense, the Longbowman has 6.7 defense, the Knight has 4 defense, and the Battle Mage has 2 defense.

Now what you will do is get a Military Spy. You can get a Military Spy by logging into your account, going to the "Spy Operations" page, selecting the target you wish to do the Military Spy on in the Kingdom drop down box, and then selecting "Spy On Military" in the Operations drop down box.

You will get a page that looks something like this, but it would not be color coded:
Your spies successfully infiltrated Human [# 1] and present you with this information. The information may be off by as much as 18%

Military Units
Name Incoming Units Home (Incoming)
1 2 3 4 5 6 7 8 9 10 11 12

Footman - - - - 311 - - - - - - - 0 (311)
Pikeman - - - - - - - - - - - - 3,783 (0)
Longbowman - - - - - - - - - 29 - - 72 (29)
Knight - - - - - - - 267 - - - - 0 (267)
Battle Mage - - - - - - - - - - - - 0 (0)
Agent - - - - - - - - - - - - 15 (0)
Worker - - - - - - - - - - - - 343 (0)

Military Units Away On Mission
Name Incoming Units Total
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Footman - - - - - - 1258 - - - - - - - - - - - 1,258
Longbowman - - - - - - 673 - - - - - - - - - - - 673
Knight - - - 954 - - - - - - - - - - - - - - 954
Battle Mage - - - - - - 22 - - - - - - - - - - - 22

*NOTE*
Numbers are only color coded to simplify explanation, an actual military spy is NOT color coded

Red Numbers: Represent the military units your target has incoming
Green Numbers: Represent the military units currently at home defending
Blue Numbers: Are the TOTAL amount of incoming military units.
Orange Numbers: Represent the military units currently away on an attack
Purple Numbers: Represent the TOTAL amount of military units away on an attack

A Military Spy might look something like this in the game:

Military Spy


The only military units important on this page when calculating someones defense are those in green, unless you are attacking an elemental, which then you must also consider numbers in red. Remember that they won't be in green or red in an actual Military Spy.

We are attacking a Human. We currently have a Military Spy, which can be up to 18% off. Most of the time, it's not smart to send 18% more offense than you actually need to, so it's important to get a Farsight. You can get a Farsight by going to the Magic page, selecting the target in the Kingdom drop down box, and selecting Farsight in the Magic Spell drop down box. A Farsight will look a lot like the Main page, reasoning is because it IS your targets Main page.

Military Spy


This information is NOT 18% off, it is exact. But, it doesn't tell us how much of his military he currently has away, which is why a Military Spy is so important.

Our Military spy shows that all the Pikeman, 72 Longbowman, 0 Knights, and 0 Battle Mages are currently at home defending. Because the number of Longbowmen was given from the Military Spy, we need to increase that number by 18%, just in case it is off (which it most likely is).
72*.18 = 12.96 (always round up)
72 + 13 = 90

So, using the defensive values found on the military page, we can calculate how much RAW defense this target has:
90 * 6.7 (Longbowman) = 603 RAW Defense
3610 * 3 (Pikeman) = 10830 RAW Defense

603 + 10830 = 11433 Total RAW defense.

Remember that number, we're going to go back to it.

Now we need to figure out how much modifiers the target has. First thing you need to do is get a Building Spy on the Spy Operation page. It will look something like this:

Building Spy


The only Part of the building spy that is important for calculating a targets defense is the amount of taverns they have. Incoming does not affect their defense. This target has 2.6% Taverns. If you look at the Buildings and Population page, it will tell you exactly how Taverns affect a targets defense. In a humans case, Taverns bonuses are .7*(% Of Taverns).

So if a Human has 2.6% Taverns:
.7*(2.6) = 1.82

They receive a 1.82% increase in their defense.

The second spy operation you need to do in order to get the modifiers would be an Improvement Spy. An Improvement Spy looks like this:

Improvement Spy


Walls contribute to your targets defense, both Kingdom and Realm walls. This target has 10.18% in kingdom walls and 2.76% in realm walls.
Their total walls = 12.94%
Now you are ready to add together ALL of their modifiers.
+ 12.94% Walls
+ 1.82% Taverns
+ 5% Magic Shields (always assume Magic Shields, see the Mages & Spies Guide)
= +19.76% Total Modifiers

Now that you have their BOTH modifiers AND raw defense, you can combine the two and get the Modified Defense.

11433 Total RAW defense + 19.76% modifiers = Total Modified Defense

11433 * .1976 = 2259.1608

Always round up

11433 + 2260 = 13693 Modified Defense

Go back up to my first statement. In order to attack successfully, you must send more modified offense than your targets modified defense. Now that you have their modified defense, you must get your modified offense to be sure that you send enough. You can do this by going to the Attack screen. Click the "Calculate" button, and enter the military units you wish to send. This will automatically calculate your offense for you. If you select the target you wish to attack, it will give you your modified offense against that specific target. Once you have entered enough military units to successfully attack, go back to the Attack page and invade.


Editors note: Thanks for Kyle for writing this introduction to attacking. Also have a look at the Links linked from Elveron at the home page to find an attack calculator that might aid you when calculating your targets defense.