| Faiths |
Everything in Legends is connected to Faiths. There are 6 Faiths divided
into good and evil. The good faiths are listed first opposed by their evil counterparts
Order/Chaos
Life/Death
Nature/Might
Each faith gives 6% attack power versus kingdoms of the opposing faith. Each faith
gives 3% attack power against faiths aligned with the opposing faith. For example:
a life realm has 6% attack power versus death realms and 3% attack power versus
chaos and might realms.
You choose your faith by voting for it on the government page. But beware: whenever
the faith in your realm is changed all kingdoms in your realm will be thrown into
anarchy. This anarchy will last for 12 hour changes and generates an additional 15%
unmodified corruption in each kingdom not in protection.
Furthermore all your heroes connected with your previous faith will instantly desert.
Currently faiths do not provide any additional bonuses in other areas than military power.
| Faith |
| Faith |
Description |
| Order |
Good Faith based on creating a peaceful society through laws of order. |
| Life |
Main Good Faith. The ultimate good guys. |
| Nature |
Good Faith. Nothing is more powerful than nature. At least that is what these followers believe |
| Chaos |
Evil Faith. Death, Chaos, Destruction. Need we say more? |
| Death |
Main Evil Faith. You've died? No worries. We'll bring you back. |
| Might |
Evil Faith, Obsessed with power? Can't wait to abuse it? This is the faith for you! Throw your enemies into your prisons and torture them for fun. |
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