| Buildings - Overview |
| Name |
Land |
Function |
| Farm |
Grassland |
+100 food/h per farm. |
| Home |
Grassland |
+20 extra citizens per home. |
| Diamond Mine |
Highland |
+10 diamonds/h per mine. |
| Gold Mine |
Mountain |
+60 gold/h per mine. |
| Iron Mine |
Mountain |
+110 iron ore/h per mine. |
| Tower |
Swamp |
+50 magic dust/h per Tower. |
| Frost Temple |
Tundra |
Reduces casualties by Frost Temple% * 2.5 to max 50%, Reduces attacking time, and incoming land, by Frost Temple% * .15 to max 6 hours. Attacking time can never be less than 6 hours. Decreases hero mortality by Frost Temple% * 4.0 (no max). |
| Guild Quarter |
Highland |
Reduces price on mages, spies, workers by 2.5 * Guild% to a max 50% cost reduction. Rate of price reduction is scaled down for units worth less than 1 spy or mage. Increases trainable workers per hour with 10 * Guild%. |
| Tavern |
Forest |
Increases offense and defense with 0.70 * Tavern% (no max). |
| Court House |
Grassland |
Reduces corruption by 2 * CourtHouse%. |
| Sawmill |
Forest |
+115 lumber/h per sawmill. |
| Alchemy |
Grassland |
Increases kingdom improvements with 2.5 * Alchemy%. Increases your realm improvements with 1.5 * Alchemy%. |
| Slave Pit |
Tundra |
Houses max 50 slaves. Do not house citizens in either the building or on the barren land it's built upon. Slavepits are initially empty and slaves are gained trough the kidnap operation or the raid attack. |
| Spire |
Tundra |
Successful offensive spyops and magical spells against kingdom have a chance of getting reflected back 10 * Spire% (max 90%) of the times. Increases spy and magic power by 2.5 * Spire% (no max). |
| Academy |
Grassland |
Increases chance of gaining a hero in battle with 7 * Academy%. Increases XP gain in all battles won except quests by 5 * Academy%. Increases the chance to find items in quest with Academy% to max 20% |
| Laboratory |
Tundra |
Increase kingdom improvements with 3.5 * Laboratory%. |
|
| Human Buildings Differences |
| Name |
Land |
Function |
House (Home) |
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| Dwarf Buildings Differences |
| Name |
Land |
Function |
Mountain Hall (Home) |
Mountain |
|
Blacksmith (Sawmill) |
Forest |
Blacksmith reduces training cost of Longbeards, Axe Man, Ironbreaker and Berserker with 1.5*Blacksmith% to max 30% reduction. No lumber is produced. |
|
| Elf Buildings Differences |
| Name |
Land |
Function |
| Gold Mine |
|
Elves cannot build Gold Mines |
| Iron Mine |
|
Elves cannot build Iron Mines |
| Diamond Mine |
|
Elves cannot build Diamond Mines |
| Guild Quarter |
|
Elves cannot build Guild Quarters |
Forest Enclaves (Home) |
Forest |
|
Woodlot (Sawmill) |
|
|
Enchanted Stone (Spire) |
Forest |
|
Secluded Grove (Academy) |
Forest |
|
|
| Elemental Buildings Differences |
| Name |
Land |
Function |
Dark Temple (Home) |
Swamp |
|
| Slave Pit |
|
Elemental cannot build Slave Pit. |
|
| Shinobi Buildings Differences |
| Name |
Land |
Function |
|
| Terranoid Buildings Differences |
| Name |
Land |
Function |
| Home |
|
Terranoids cannot build Homes |
| Tavern |
|
Terranoids cannot build Taverns |
| Alchemy |
|
Terranoid Alchemies do not boost kingdom Walls and Forges |
| Laboratory |
|
Terranoid Laboratories do not boost kingdom Walls and Forges |
|
| Amazon Buildings Differences |
| Name |
Land |
Function |
Hidden Keep (Home) |
Forest |
|
| Guild Quarter |
|
Amazons cannot build Guild Quarter |
|
| Vampire Buildings Differences |
| Name |
Land |
Function |
Mansion (Home) |
Highland |
|
| Tavern |
Highland |
|
|
| Orc Buildings Differences |
| Name |
Land |
Function |
Torture Chamber (Tavern) |
|
Increases offense and defense with 0.6 * building% (no max). Reduces corruption with 1.5 * building% |
| Court House |
|
Orcs cannot build Court houses. |
Reed Hut (Home) |
Swamp |
|
Wood Hut (Home) |
Forest |
|
Stone Hut (Home) |
Mountain |
|
Sod Hut (Home) |
Highland |
|
Grass Hut (Home) |
Grassland |
|
Ice Hut (Home) |
Tundra |
|
|
| Troll Buildings Differences |
| Name |
Land |
Function |
| Home |
|
Trolls cannot build homes |
| Tavern |
Highland |
|
Altar of Justice (Court House) |
Highland |
|
|
| Leshkin Buildings Differences |
| Name |
Land |
Function |
Tree Fort (Home) |
Forest |
|
Temple (Tower) |
Forest |
|
| Alchemy |
|
Increases kingdom improvements, except walls and forges, with 2.5 * Alchemy%. Increases your realm improvements with 1.5 * Alchemy%. |
| Laboratory |
|
Increase kingdom improvements, except walls and forges, with 3.5 * Laboratory%. |
|
| FlameWeaver Buildings Differences |
| Name |
Land |
Function |
Cave (Home) |
Mountain |
|
| Tavern |
Mountain |
|
Criminal Incinerator (Court House) |
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